The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.
An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
Three combat styles with deep character customization
Unleash powerful Technomancy abilities on your foes
In-depth crafting changes the appearance and stats of weapons and armour
A world that reacts to your decisions
Relationships with your companions open new pathways and quests
If you liked Knights of the Old Republic, but would have preferred a more adult plot and ARPG mechanics, Technomancer will be right up your alley.
You've got your beautifully crafted world with grand vistas, but pre-determined paths; your typical mix of "go-there-and-talk" or "go-there-and-fight" quests (skill-checks and all); your band of likeable companions, crafting and a heaping helping of decent combat.
That's right: I said "decent". The mechanics take some getting used to and it can be a little unforgiving, if all you do is rush in, but your character can mix and match approaches from four different fighting styles (run-and-gun, anti-group, tank and caster) and there isn't a fight that can't be won by varying said approach.
For my money, the weakest part of the game is the translation and some of the voice acting. But those are relatively minor nicks in an otherwise solid production.
Mars. You are abandoned children of Earthers, yearning to return to a home you never knew. Life on Mars is harsh, the water is the most precious commodity, extracted from underground waterways, creatures or even humans. The Mars offers freezing nights or radioactive sunrays. The light is dangerous while darkness is synonymous with safety. Devastated by cataclysms, Martians regressed in technology and adapted regimes. Majority of people live in slums while the elite, remote from suffering, lounge in their steel palaces. Everyone below them a possible subject of persecution, including you.
Since there is no Codex in game (and your character is not amnesiac), all of your understanding of the world comes player/character experience.
Your Character:
Zachariah, one of the rare people that are able to discharge electricity from their hands. Both a gifted and cursed. Personality wise, Zach can be resourceful, headstrong, convincingly threatening or dismissive. Parts of the past and personality might be determined, but the game provides a lot of great fodder for player imagination.
Companions:
Two characters in particular have special connection to the main character. One is the doctor, barely sane alcoholic, that views you as his child. The second special character is fated to you in a way that would make for an outstanding villain. Yet here you can be the force that would help him heal. All of the companions are likeable with quirks and vitues, and a sense for comradery.
Plot:
Many of quest are be morally questionable, forcing you to either deal with the wrath of your superiors or dish out punishment on those that found themselves on the wrong side of law. The very same law that can similarly be turned against you. Are you going to obey? Are you going to follow the way those that hold power want you to complete the objective or rather find another way how to proceed? Technomancer starts slow but grows on those that are willing to see its plot though.
I heard that this game lacks good combat but is okay otherwise, sadly, it was the complete opposite for me. While combat itself was neat, i had no motivation to endure it at all.
You play as a half-elite half-shunned mutant that can control electricity and work as special forces for the "evil government" that opresses poor innocent "rebels". Or not. Who cares?
You run around mostly dead corridor maps and hub areas, talk to weirdly animated npcs and keep smashing things for xp and loot.
It seems the actual goal of the game is to become 'cool'. Find coolest gear, slap coolest mods on it and deplete red enemy hp bar faster.
Game tries to look 'cool' very hard. Animations, cutscene cameras, combat moves, various equipment you can wear, words characters say, it's all so serious and 'cool' it becomes boring and annoying very quickly. Why open door when you can poweslide it with two hands? Why show two characters talking while moving down the hallway when you can smash shaky camera in their faces? Why give military personnel protective uniforms when they can wear hobo gear from scraps?
Maybe im too spoiled by other games, maybe this one wasnt for me.
I'm a huge BioWare/Witcher fan and had been looking for an RPG that was similar. A lot of the reviews of The Technomancer said it wasn't great but if you liked Mass Effect, you'd probably enjoy this game. So I took a chance and picked up this and the prequel Mars: War Logs (because I can't play things out of order). I'm glad I did. I really enjoyed The Technomancer. I loved the characters and the world is so interesting and looks really good. The creature designs are fantastic! I thought the combat was mostly fun, but sometimes finicky and frustrating.
There are definitely sloggy/annoying bits like a lot of backtracking, no fast travel within an area, no point respec options, and sometimes nonsensical storylines/dialog/reactions (but I chalk most of that up to time and translation/localization). I would have liked more character development and conversations with everyone, but what I did get I really enjoyed. It's not necessary to play Mars: War Logs first, but if you do, you'll know some more story elements and background. The games are happening pretty much simultaneously in different parts of the world.
Overall, if you're hungry for more BioWare-esque RPGs (yes it has romances and yes you can be gay), like space mages, and post-apocalyptic vibes, this is a pretty good option.
One of the first missions I got a hint of how buggy this POS is when I rescued some merchants and the quest markers kept popping up in the same place, telling me to rescue the merchants, however it turned out it was just in the quest log and map it was bugged, the game let me progress.
A few missions later, I'm supposed to repair some tools. Go to workbench, there's the option, press the key it gives me as an option, and... I'm in the regular crafting manu.
Try again, and again. Read online bug reports, try those fixes, nada.
Ultimately it comes down to re-loading the game prior to the bug. I'll give you three guesses whether that worked, (spoiler alert! It did not!)
So... that was a main quest. Which means no more progress for me. Yay, I just wasted money on this crap.
Aside from that the gameplay is an annoyingly bad console port. Every time you open a door or climb a ledge it's a quick cut scene. I'm playing a rogue type and wanted to sneak up on some opponents once, but NOPE! Cut scene, after my careful approach, I just walk straight up and say HI! "Please attack me now!"
Combat is just button mashing and the game has items like "Sniper RIfle" for you to buy, but you can't use it. In fact apparently there's only two characters who CAN use it.
If I could get over all that, I'd still not be happy with the game. The character you play is a total douche bag, the mission I got stuck on he's tasked with getting slaves back to work, and there's no kind and gentle option, it's either bluster and threats or just kill some so the rest learn a lesson. There's no "role play" in that, It's just a choice between douche and murderous douche,
Voice acting is god awful. It sounds like the programmers did most of it themselves.
Script is painfully bad. The dialogue is excessively long and unnatural. One mission I was rescuing a woman, who kept shouting, "Officer, I think we're in danger!" repeatedly as I was literally fighting some guys who were trying to kill her.
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