The Outer Worlds Expansion Pass is available here
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
No, it's not as good as New Vegas. No, the writing, story, and characters are not as good as what we've come to expect of Obsidian.
BUT
The core RPG gameplay is intact and improved and worth defending in the day of adventure games that like to pass themselves off as RPGs. It's New Vegas with better gameplay and visuals but without the excellent writing, story, and characters. If that's a deal breaker for you I completely understand, but you can't deny the game is nevertheless a good FPS RPG. All the freedom and excellent systems are still there. It's far more fun, interesting, and effective than most modern RPGs. The gameplay is damn good, with smooth controls and performance and a dodge feature that I wish more FPS games would adopt.
This game has a LOT of potential, but what's there is already excellent, just not in the ways we've come to expect from Obsidian. I hope they take this success to make more FPS RPGs with this game's gameplay just with the beautiful writing of Tyranny or New Vegas put back in. Until then I will happily play Outer Worlds and its DLCs.
The game is to me like a crossover between Fallout, Borderlands and some Mass Effect.
The music and playstyle from Fallout, the humor, some enemies and some weapons are more Borderlands style and the dialogue options as well as the general setting remind me of Mass Effect.
Is is a better Fallout? No, the world does not really touch me like the FO universe. The RPG elements are a bit dumbed down and I don´t really like the hacking / lockpicking system.
Is it a better borderland? No, the gunplay is just not that exiting, the weapon modification system is not that interesting (but, sadly quite important on higher difficulty levels).
Is it a better Mass Effect? Also no.
But, is it still a good game for ppl who like Fallout, with all it´s flaws and bad design decisions? Yes.
Take some elements of Fallout:NV as a base, streamline gameplay, adjust narrative to be a pure satire and cut it all short - this is how I imagine creation process for the Outer Worlds.
I enjoyed playing the game a lot but it took be about 25 hours to finish with all marked side quests (probably missed some though). Game feels fun, but lacks depth (I really missed some of more serious narrative compared to NV) and ends soon.
Overall definitely worth one quick playthroug, but nothing more.
Obsidian - studio that is responsible for the best 3d fallout game.
The Outer Worlds started with great promises.
Beautiful graphics, interesting plot, interesting world.
Well-written characters and cool creatures.
For the first 2 hours or so.
But the longer you play, the more you see, that developer were short on time or on money.
Quests gets boring and repeatable. There are less and less NPCs. And i say like NPCs that i think were supposed to be "interactive" are not. Usually in RPGs if character have name, than you can speak to him and he have some backstory or quest for you. Here, you have many characters with names (among other background individual like "fisherman" or "guard") that the whole line is "hello stranger".
Final opinion? Solid action-RPG, but with this whole "Fallout86 killer" hype - we all expected more. More storyline, more characters, more paths and more choices.
The UnReliable brings back memmories of Serenity. I really liked it.
While many had high hopes for this title, sadly it petered out into something not remotely what people were expecting. Your basic world exploring rpg that is limited in both exploring and rpg. Minimal skill systems, restricted builds due to level limit, basic weapons and gameplay, there just isn't anything spectacular in this title. It really doesn't matter which weapons you use, it doesn't matter what sides you ally with, or which companions you take or don't take, the gameplay and story are bla. I just finished playing the first time, and there isn't any need to replay any since there won't be anything different. I don't remember one companion name, there wasn't any story to talk about or roleplaying to worry about. You don't even need to raise any weapon skills just grab 2 companions who do 50% more experience than just you, outfit them in the strongest weapons and armor, and breeze through the game. Raise your hack/lockpick to max so you can open anything, raise your 2 companion skills to max so they are the toughest strongest damage dealers and then science so you can upgrade weapons, and fight the same foes, over and over. monkeys, dog thingies, insects and humans.. mmm that's about it.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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