The Outer Worlds Expansion Pass is available here
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
The game was designed to be AA but by marketing it relation to Fallout brought AAA expectations.
It's a fun game, I found the combat isn't shooter quality but that's to be expected for an rpg. The art style is really nice, especially the planets in the sky. Some of the quests were great but most of the side quests were basic go kill stuff or retrieval missions. Choosing skills helps a lot of conversation, sometimes argueably too much. DLCs are worth the money.
Character building is a kind of a joke. Most of my actions didn't seem to have large effects. The depressed corporate humour can get old.
If it wasn't at full AAA pricing I would give it 5 stars. Buy it on sale and have a great 30ish hours for a playthrough.
Many expected a Fallout game in space. Not me to be honest, I was and still am fine about the game's hub structure. But the big thumbs down for me was how all mediocre the entire experience was. While the "corporation bad" theme wasn't groundbreaking and all, I still think the way they presented it was very unique and funny, most of the time, even if it was on your face and some consider it poor design.
But the good part ends there: Character design, especially female, looks horrible(except miss Parvati, one of the only interesting characters in the game), straight up from a gender studies class or something. Weapons had some cool designs and animations but were very few and generic, with a barebones leveling and mod system applied to them. The amounts of useless loot you would store is literally absurd, even not stealing anything. Consumables were confusing as hell, and would overlap with one another, unlike the drugs in earlier Fallouts for example, which had very clear uses. The "skill tree" if you could call it that, was very...boring? Idk what to say about that. It was as generic and boring as it could be.
Maybe the lack of Steam and GOG reviews hid how "not that good", Outer Worlds was. I'd say play it, but with gamepass at best. This launch price is not payable in my humble opinion, as replayabilty has little to no reason to be done as well.
Played this on Game Pass for a dollar and it was worth every penny. Spiritual successor to Fallout or any other Obsidian game, it is not. Feels like a case of the developer losing all it's talent in between game releases as the best reason to explain the drop in quality from previous titles, or maybe it's the B team. Either way, it's so bad it makes you wary of any future releases they might announce.
Characters are impossible to like. Enemies are impossible to hate or understand because they are so comically evil, self-hating, and stupid. There no way the world could exist within the rules it sets up because no one here could have accomplished the things they are blamed for. It's not an RPG, in the choose a role and play it sense. You either do what the devs want and are the good guy or choose the wrong option and are the bad guy. There's no ownership in anything you can do.
Every choice is artificial and has no impact. Equipment options make no difference and economy is easily broken by basic level of exploration. You will be god-tier before the prologue ends. Character growth strongly leads you to generalize instead of specialize so you can see everything in one playthrough. Challenge is non-existent. Seriously, the planet where they talk up the challenge ahead of time can be bypassed by running ahead and then going back. All the monsters that one shot you if you let them will be dead for no reason. I didn't do this intentionally, I was just bored and wanted to scout ahead to see if it was worth continuing to play. Scouting ahead in the one direction you can go I mean, since this game is so linear.
Pretty though. Kinda has that Ratchet and Clank look. Too bad the character design is so one note. A lot of people going to the same barber if you know what I mean.
Hard to believe the same company gave us New Vegas
The more I played the less I enjoyed it. And boy did I want to like it. Sadly, it's an okay FPS and a medicore RPG with a story that while starting off quite intriguing gets really boooring as it closes to its climax and you even shouldn't put it on the same shelf as New Vegas. The NPCs are mosty well done and likeable, and the shooting is fine. The graphics are okay but the shaders settings are truly horrible - do yourself a favour and download some mod to fix it, for me it was unplayable otherwise.
While not terrible I expected much more from this title and most of all from Obisidian. Highly unreplayable for me as well, maybe with DLCs at a later date.
The game starts out well, there's an interesting enough setting and characters and all that, but a certain kind of tediousness sets in pretty quickly, what with rather terrible combat and kinda lackluster side-quests. It all just fails to hold together for long and, at least I found myself just wishing the game would end already after I had played for a while.
I'll have to also mention that I do *not* approve of this season pass - bullcrap. I would've given the game 3 stars, but I'm deducting one just for this.
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