The Outer Worlds Expansion Pass is available here
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
It has excellent gun play, and environment. The game is pretty... well not the npc models, or your character, but everything else.
The available companions are crap. The dialog and quests aren't great either. To summarize the macro quests: Given two choices pick a winner and screw the other over. But, really you probably have enough credits and stuff, and oh a cargo ship that you could not screw anyone over. So the quests end up feeling like false choices (most of the time).
But, you know, the shooting was fun, and most of the game is just a sandbox with interesting micro quests... which really were the best quests the game has to offer. So 3/5, would recommend, but maybe in the 10$-20$ range.
I had modest expectations after reading some of the reviews here and other platforms. The game is quite good in fact, but has some issues as well, so i don't think its GOTY material for me at least.
The game should not be compared to Fallout: New Vegas. I think better way to tldr the game is to say its like Borderlands single player with more advanced RPG and story elements.
The overall storyline is very good and I liked a lot about that you as a player has a big impact on what happens to Halcyon in the end. Some of the missions and characters feel a bit unpolished though. Also when I say i liked the overall story is very good, sometimes how the story is told during the game could use some more polish.
The gameplay is mostly fluid looter shooter type of combat. The controls feel good and the game runs well (partly thanks to UE I am guessing) and looks great. Upgrading weapons and gear feel a bit weird because you basically use guns that look the same throughout the game but they have significant stat improvements. That means you might come across an enemy that suddenly feels like its unkillable but looks exactly the same as the ones before. Then you find a gun that does double the dps than the one you had and suddenly the enemies feel a lot easier. Its not a gearing / upgrade system that feels that rewarding in the end. The stealth system was not that good, I don't think it was even necessary to have in this game.
I hope Obsidian can build on the good things and fix the issues for their sequel. This game has some interesting ideas and its good fun.
Initially, I was looking forward to the Outer Worlds. As a lover of games like Fallout, Elder Scrolls, and the Witcher series, I thought this game looked like it would be perfect for me.
However, I was very mistaken...
The game starts out good. You're dropped on this planet, and are instantly given choices to make. The writing is quirky (albeit sometimes too quirky), and held my interest.
Sadly, from this point, my interest slowly started to wane...
The graphics are passable, but the chromatic abberation became grating on my eyes. And there's no way to turn off this "feature".
The world itself feels small and repetetive. Lots of reused assets. I never felt like I was exploring some vast soler system, but merely scampering around a brightly colored playground.
The main story just lost all interest for me. Why do I care about some frozen colonists who've I've never met? Why do I care about Phineas? There is barely any personal motivation for me to care about anything going on in this universe. It also doesn't help that the majority of the choices are hilariously black and white. You can either side with the evil capitalists or the strong idealists.
Side Quests are mostly fetch quests, and many of them I accidently completed without realizing it.
The combat system is passable but nothing special. It feels very floaty and inferior to the VATS system from Fallout. Perks and Skills are useful but quite dull compared to other RPGs, and they remind me more of an Excel spreadsheet than an interactive game.
While many people praised the dialogue, I found it tiresome. Some of it was interesting, but most of it I found unnecessary. I don't need to know every mundane detail of some random characters' life.
The only thing this game got right was the companions. They were fun and I enjoyed their personalities. But, after playing through Mass Effect, I found that game did a better job with this...
Buy on sale if you're interested, certainly not worth full price.
Huge potential. Starts out looking awesome and being pretty fun, but eventually becomes very linear. If you finish the game and don't do the expansion packs first, the game just ends, it doesn't matter if you have them or not. The game literally tells you to finish other expansions before ending. Definitely not Fallout in Space. Way too expensive for the gameplay you get. Not much replay value either.
I was lucky to play this game on gamepass. This game is embarrassing.
- The Story is bland and boring.
- The A.I. is one of the worst ever made, expecially when you use stealth.
- Skills and perks are one of the worst ever made in an RPG. Skills are copied from Fallout3/New vegas but are more bland and meaningless. Perks are useless and bland. No way to create a build or mixing Skills and Perks in a good way. This is not mediocre... this is only bad.
- Stealth and comunications abilities are broken. You can easily stole everythings, use persuasion and don't have any consequence. Skill checks is not a challange, but only a number to reach for winning all the "challange".
- Quests design is horrible and broken. When you play the first quest you can casually enter the power station and automatically fail one of the objective, even if you don't do what the objective ask to you (divert the current). No interest in any quests, because are boring.
- Choice doesn't impact the game and in some case you are forced to make only one choice to complete the quest, even if you don't want to follow that path. Often they give you only two alternative to complete a quest.
- Too many loot! What happend when the game fills you with loot? The loot became useless and you mechanically get items that never use during the game. Also every item lack in variety.
- Combat is boring. A generic shooter with stupid enemies with lack of variety. Melee combat is also worst than shooting.
- The world is small, unispired and there is a lack of "life". Everything feel empty, but the game occasionally drop some frames. Not a good optimization at all.
- Graphic is acceptable, but is the least of the problems in this game.
Avoid this game if you like a truly rpg experience. There is nothing of that in this game and all the good reviews come from people that are angry for Fallout 76 and Bethesda, and for this reason they have to "force good reasons" to like this game. Don't trust this reviews.
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