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The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
First dialogue you have after being given control over your character is with a Patrol guy who's wounded, you get the chance to give him med-packs for him to heal up. But only if you do it before engaging in dialogue with him. If you, foolish as you are, do not hand the med-packs over immediately, you won't be given the choice again. I expected better.
The Outer Worlds feels like Obsidian tried their hand at making a Bethesda-style RPG, while completely forgetting what makes Bethesda games so enduring, so it just ends up feeling mediocre and soulless.
The game's story, sidequests, characters and themes can all be boiled down to "CORPORATION BAD", and that's it. There's no depth, no nuance, no shades of grey. The game is written like a cartoon where a band of witty, quirky heroes take on a big bad evil corporation. Compare it to something like New Vegas where the question of which faction is best for the wasteland is a massive, diverse issue with no clear answer. Makes you wonder what happened to Obsidians writing department
On top of that, the world feels dead. There's nothing to see, nothing to discover. The maps are small, and the game itself is over in only about 15-20 hours despite having an asking price of 60 dollars.
Played it on Gamepass on launch and frankly thankful I didn't pay more than $1 for it. Comes off like the devs did the bare minimum to emulate New Vegas into Unreal Engine 4 and then basically stopped putting in effort after. General list of grievances include:
-Character building seems neat at first given the amount of skills until you realize incrementally increasing skill barely do a thing and have to level them up to 20/40/60/80/100 points to have an actual important effect happen which kills what could be more mixed builds. Feats are some of the most generic live seen in a RPG period.
-Too many damn items in the open world to be remotely challenging. Unless Supernova difficulty changed that (played it on Hard), I'd imagine it's a cakewalk with how easy it is to steal food and find water (hell, there's a freaking river near the first town that you can sip out of anytime).
-Weapons are uncreative as there are literal "Mk2/3" versions of guns/melee weapons to find meaning there is an objectively better gun to use all the time (meaning unlike New Vegas where you can do a literal BB gun stealth run even late game, Outer Worlds has none of that due to its constricting builds and weapon variety).
-Writing feels extremely subpar and world building can basically be summed up with "corporations are bad" theme without anything else to it.
-Characters are mostly one dimensional with plot twists you can see a mile away if they even have one. Only ones I liked were Vicar (which is just a poor man's Virgil from Arcanum) and SAM who doesn't even get a side quest other than repair him.
Only reason why I don't give it one star is that it as a game is functional and was generally bug free from my experience which given Obsidian's track record is surprising (though on the other hand, given how basic the game is, one could argue it'd be a wonder if it did have big technical issues). Also it was only 30 hours after doing most side quests so it didn't waste my time by much.
just because Bethesda Fallout76/4 are bad/not good doesn't mean this is by default
it had some broken quests and they are not planing on fixing
the story begins in a good note with interesting missions and characters but very soon you feel like it's just chores to the point at the very end i was like i don't enjoy playing this any more just let me finish
Obsidian is decent when you give them a Franchise and an Engine and do all the leg work for them. They are terrible when it comes to being creative and this is no different. Outer worlds isn't the worst but it's the hardest 5 out of 10 in gaming history. This game is so incredibly average and mediocre there is no need to ever play this game. It provides some humor but that's about all it does right. The atmosphere, graphics, combat. level design, quest, characters, story are all painfully forgettable.
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