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The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
Worth it only when discounted,
It all feels OK, just OK. It has some fun, some weapons, some armours, some, some, some. It lacks depth, it all feels very surface.
At launch this game would be a good value at $25 maximum. 4 years later Epic is charging $50, this is obscene.
The game feels like it was made with a bunch of default unreal 4 kits and mods. It has zero AI. Repeat, No AI at all. Any and all NPC interactions only happen once. Zero replay value. You can do all the stealth options and every other option at the same time with no repurcussions, nobody cares where you walk. The shooting is so easy and dull it has zero punch behind it, and you grind everything up instantly. The only thing I can remember liking about this game is Parvati, your sidekick character. And I don't remember anything else besides walking around a cyberpunk area with no one caring I snuck into every room and stole everything. I got about 80% finished before I stopped cause it was so boring. Save your money unless its on sale for 15 bucks.
Unpopular opinion - this is an ambitious RPG that fell short of what could have easily been. The setting/premise is interesting at its core, but it was implemented in an extreme manner making it a caricature. It does have humor, but it is also harder to be immersive. The worst part is that it resembles a looter-shooter. There is loot everywhere, once again, taking me out of any possible immersion that an RPG game should have. The gun play and stealth are considerably basic. The highest level of difficulty has a lot of “difficulty by annoyance”, and there is a too big of a gap between the highest and second level.
https://pixelloot.com
This is one of the hardest reviews to write. So much of The Outer Worlds is polarizing. If you like games like Fallout or Bioshock, this is definitely worth playing, yet it falls far short of those franchises. I played every quest and every dialogue tree I could, along with both DLC, and I finished in 117 hrs. It's a huge world with lots to do. And yet, as I watched the end game montage, I really didn't feel like I had done much of consequence in that time.
That is what is frustrating about the Outer Worlds. In terms of graphics, voice acting, and sheer scope, it's an incredible world to visit. The solar system is vast, the worlds are lovingly detailed, and the characters are given excellent voices and some quite funny satirical dialogue throughout. Every weapon, including their upgraded versions, has a unique model and feel, and there are nearly a hundred different clothes and armor sets to deck out your character with and the characters of your shipmates. It's really a cool world and so much hard work went into the designs.
And yet. . . As visually distinct as all the weapons are, I rarely ever felt like it mattered much which weapons I chose, or upgrades I installed, or armor I wore (as long as it was beefy). Sure, you can use stealth or fury, melee or ranged weapons, sniper or explosive rounds. But it all ended up feeling the same by the end. The loot felt like the same loot in box after box.
The most disappointing aspect is that under the dazzling veneer each location in the solar system felt the same as the others. Unlike a similarly titled game, The Outer Wilds, where each planet in the solar system has its own unique physics and mechanics, here every location looks different but functions basically the same way way: kill critters, fight or talk your way through humans, finish quests. This would have been so much more if it had the creativity of Bioshock or Prey. Is it worth playing? Yes. But it could have been so much more.
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