The Outer Worlds Expansion Pass is available here
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to f...
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
It's very difficult to pick things up (and there are a TON of things to pick up),
Autorun is run only.
In Battle, on second you are fine, the next you are dead far too often. I finally set the difficulty to story to stop this.
Watching talking heads and answering them, running around picking stuff up, and reading computer terminals seems to be about 70% of the game.
All that said, I did mostly enjoy the hours I spent running through it.
No clue on the DLC as I doubt I'll put more money into this game.
I really enjoyed the story, it's definitely got a lot of the vibe of a fallout game but it feels very different to play. the weapons and armour sets are very cool and the companions were fantastic although i mostly stuck with the first two. there is lots to do and explore, stealth felt fun. and the worlds look great. The dlcs were really fun and i particularly loved murder on eridanos although i'm glad that i played eridanos after peril over gorgon. started playing regular version of the game then moved saves to spacers choice version. definitely go with the spacers choice version as performance is significantly better with fsr while still looking great.
some stuff will hopefully be improved in outer worlds 2 though
- not a fan of the save/sleep/fast travel restrictions of supernova, would love it otherwise
- I'd like to see more variety in the enemies, more species etc.
- the item info popups in your inventory are very annoying and make it hard to see what you're doing when managing inventory as half the items are always covered.
- no item sorting options for personal container? they have it in normal inventory and when trading so odd that it's not there
- messing with loads of items in inventory at one time and between companions caused some weird bugs for me (rarely companions would randomly equip a different outfit or weapon when you equip something on another companion) and armor values being wrong when upgrading which was more common)
- fast travelling to a location with an active quest is annoying as it always wants to show you what quest is there not select where you want to go even if you zoom the map in all the way
I walked into an empty alley, which later turned out to be part of a quest. After taking the quest, the empty alley is now full of goons for me to kill. Feels like the world just revolves around you, nothing feels organic or particularly immersive.
It's like playing cyberpunk but really small and really bad.
The companions are alright.
If you expect the vast open world of New vegas but in space you will prolly be disapointed , you can surely roam around a bit , but that is just it , a bit and do not expect to find elaborate huge story quest in the middle of nowhere or some weapon that is extra special to make you go "WOW".
It is a very good game that I enjoyed but it is lacking in a few areas : the weapons are underwhelming , no real variety , the perk system is meeeh , the story is OK but not anything special.
I did like the charachters but would be better with a romance option and a bit more depth to them.
The first part of the game are the best, it seems a bit cramped later on , it seems that the devs run out of time and/or money and had to push it out.
Neverthe less a game that is fun and enjoyable.
I bought the game going in blind. The deciding factor for me buying it was that Obsidian has made games I liked in the past. And boy! This game was just up my alley.
TL;DR: A heavily Firefly inspired world, characters and writing, with a Borderlands style, linear, story progression, and a Fallout New Vegas style quest and dialogue design. FPS/Inventory elements are decent, but nothing special.
It is an open-world game with a linear story progression. The inspiration from the TV series Firefly is very evident throughout and was a welcome surprise for me. Obsidians quality writing and world crafting is excellent as always, and bears a somewhat similar feel as Fallout New Vegas. Though That is where the similarities with FNV ends. The scope of the world is far smaller, though that means that the characters are written more carefully. Maybe it was the Firefly vibe that did it for me though.
That is actually one of my favorite aspects of the game. People feel like they react in a way that real people would do. I can't think of any moment where I felt the characters acted unnatural, or forced, in any way, given the world they live in. This kept my immersion very high throughout the game.
The FPS elements are decent. Nothing special. To put it simple: The FPS and armor/weapon system does nothing wrong as such, has a few novel aspects, but it is not the strong point of the game by any stretch.
I do agree with most of the other reviews that the second half was quite a bit weaker than the first half. A shame, since after the first half I just wanted MORE. But I had exhausted all my companion quests and most of the side quests, and I felt sad that I lost a little of the "I'm a real space captain with my crew" feeling.
I am overall very happy with my purchase. I am considering a new playthough with DLC to see if the lackluster feeling of the latter half of the game is because of pre-planned DLC. But without DLC it has to be a 4/5. A personal 5/5 favorite though.
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