Posted on: August 27, 2015

ChickenJoe9680
Verified ownerGames: 55 Reviews: 6
The Definitive Moddable Sandbox RPG
So, everyone else on here talking about their experiences and how the game is, that. That. That all over. I'm going to talk about mods. - There are mods for every style and personality. If you are willing to learn to mod yourself, this is a difficult game to do it in, but not as hard many other famous modded games. - Adding mods is a cinch with all the new tools... IF YOU KNOW HOW TO READ. "Readme" is an old Dunmeri word for "We're watching you... scum." - The only thing that cannot seem to be truly effectively modded that newer games such as Skyrim do "better" is combat. Morrowind's combat is like RPG combat in a game like Baldur's Gate, etc, but... instead of telling your PC whom to attack, you have to mindlessly mash your mouse. Not awesome. What it does do better is its levelling system for loot and enemies... because there is no system. Everything is static. Dremora will kill you if you run into them at the wrong time (unless you know what you're doing). - The #1 thing, in my unshaken opinion, that Morrowind modding does better than anything... is companions. Not followers. Not meat shields. This review, in essence, is a review of Grumpy's "Companion Script" mod and Kateri's "Julan Dark Elven companion" mod (http://lovkullen.net/Emma/Kateri.htm). Julan is unbelievable. No companion comes close to him in my mind -- and I've played them ALL. Not only is he interesting, hilarious, complex, and well-written, he is a part of Morrowind's story -- not just a unique commentator like so many other "immersive" followers. Your decisions affect him. He's not even that great of a fighter for most of the time I've used him -- he's just so damned fun to have. Morrowind is an excellent game, but its community keeps it excellent.
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