Posted on: October 17, 2024

hebertchad34
Verified ownerGames: 302 Reviews: 11
Somewhere in the middle…
Morrowind represents the middle of the Elder Scrolls universe in multiple ways. It was the third game in the main series, it’s probably the third-best looking entry, and it’s the third time in a row you start the game captured by someone, even though you’re supposed to be the “Chosen One.” (Seriously, will there ever be a game in this series where you DON’T get captured and locked up before the game even begins?!) While unmodded versions of this game haven’t aged well, when it was first released it marked probably the biggest leap in technological ability ever seen in the series. It was also the first Elder Scrolls game available for a game console. Bethesda evolved from Daggerfall’s “paper doll” characters to the more refined character models here in Morrowind (even though they move like marionettes). Plus, the game map isn’t insanely large. However, that wasn’t always the plan. Originally, the game was supposed to include the entire province of Morrowind, but technical limitations forced developers to scale down to include only the island of Vvardenfell. Which is why Ebonheart is in such an odd location. Gameplay-wise, it’s cool to just be able to wander around the island, but the map HUD is unusable at best. The game also uses the “dice roll” attack system, so you can hack at an enemy for 10 minutes straight but only actually hit them twice. Even if you set the game to always use the best attack, it doesn’t mean every hit will land. Also, there are parts of the main quest near the end where you have to do pretty much the same thing over and over again, just for different groups. It gets pretty mind numbing. There are ways to improve your experience, though. You can mod it to look better, make cities larger, and even travel to the mainland. Using the OpenMW engine can help, too. But even these enhancements can only improve the game so much.
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