Posted on: July 9, 2018

calmcdonald
Verified ownerGames: 59 Reviews: 8
Narrative Exploration at its greatest
Tacoma, the follow-up game by Fullbright, the maker's of Gone Home, is a short sci-fi novella that pushes the genre of narrative exploration games and its standard to new heights. In Tacoma you are a freelance contractor send to the space station Tacoma to retrieve its AI core, all the while learning about what happened to its crew and how they faced a life-threatening catastrophe and its true cause. The game's main mechanic allows to see past conversations being played out in front of you in real time through an augmented reality system that records everything on the station. It enables you to see how conversations unfold, rewind them to find hints and follow it where it branches off for more information. It is a simple yet brilliant mechanic that immerses you into the plot and lets you see both its intimate characertisations of the diverse cast as well as hint at its grander themes of world building, such as the costs of privatising the exploration of space or what ethical problems arise with the treatment of AIs once they reach sentience. All this thrives due to the excellent, smart and subtle writing as well as the even more brilliant performances of its actors. The latter cannot be stressed enough when acting in video games too often is fraught with stereotypes and shallow ideas. The only short coming of Tacoma is that its final story arch is a bit rushed and falls short on developing the tremendous tension that Gone Home had for example. However, what Tacoma ultimately left me with was a wish to be able to spend more time in its world and the belief that video games can actually develop true literary value!
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