The Venturis Corporation wants their AI back. That's where you come in.
Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you'll explore every detail of how the station's crew lived and worked, finding the clues that add up to a gri...
The Venturis Corporation wants their AI back. That's where you come in.
Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you'll explore every detail of how the station's crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
At the heart of Tacoma is the facility's digital surveillance system, which has captured 3D recordings of pivotal moments in the crew's life on the station. As you explore, echoes of these captured moments surround you. You'll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.
Tacoma is the next game from the creators of Gone Home, and carries on that tradition of detailed, immersive, and powerful storytelling, while pulling players deeper into the narrative than ever before.
A Richly Layered Story Experience: Six crewmembers lived and worked on space station Tacoma, forming relationships, experiencing love and loss, and facing crisis together. Discover not just what happened to these people, but what makes them who they are, through your role as an interactive investigator. The story is told through a series of fully voiced and animated interactive AR scenes, immersing you in the events on Tacoma.
A Groundbreaking Multi-Path Story System: In each section of the station, you are surrounded by digital representations of crewmembers following their own parallel story threads that diverge, recombine, and split off again. Rewind, fast-forward, and move through these scenes' chronologies as they swirl around you. Your interactive tools allow you to discover the tightly-knotted narrative from every angle, and in every detail.
A Deeply Interactive Gameworld: Explore Tacoma Station both physically and digitally. Unlock doors and drawers to find meaningful objects, notes, and physical artifacts, while simultaneously exploring extensive records of the crew's digital communications and personal thoughts. Every facet of the crew's experience on Tacoma is part of your investigation.
A Vision of the Future: Experience life in the year 2088. Discover a rich fictional universe that depicts humanity's expansion into low-Earth orbit and beyond. A deeply-imagined speculative vision of the near future from the award-winning story team behind Gone Home and BioShock 2: Minerva's Den.
A Compact Narrative Experience: Tacoma is estimated to take around 2 to 5 hours to complete. How deep you dig and how much detail you find is up to you. Tacoma is a non-combat, non-puzzle-focused game. The details of the story and gameworld are there for you to discover at your own pace.
All rights reserved, Fullbright 2017
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This game has an amazing story, and tells it in such a unique and interesting way! It's more of an audiovisual experience than a game, and is like a good book that you can't put down. I love it!
Also supports Linux, so great job on that devs. :)
Tacoma is a game that really shines when you take your time to inspect and appreciate the environments of the station. From the very first moments in you will encounter seemingly mundane props which you can grab and examine and I highly recommend checking them out. To my delight I encountered an item in the kitchen which resonated strongly with me, individual packets of Irish breakfast tea.
Exploring the food items aboard the station was surprisingly an iconic moment for me, but the real interest were the two sci-fi aspects. First the station itself, every bit of which feels very personal. The environments are pleasant for human habitation and enjoyable to interact with, a luxurious evolution from our own humble ISS. One could imagine this being a comfortable home for the duration of their stay there.
Second, and for what I would really recommend Tacoma for- the involvement of AI in the story. For those who are fans of Asimov, or robot philosophy in general this is a sparkling gem. Witnessing the interactions between the crew and their AI, coming to understand their relationship- it's a wonderful experience.
Those who are invasive snoopers might also come to appreciate or resent the characters present. Carefully ransacking their quarters and their offices I found myself becoming invested in the outcome of the story. I wanted their plan to work, for them to make it home safely.
I can say that the game is not for those interested in puzzles or other gameplay features, or those who don't find simple observation enjoyable. This is a game for the introvert, watching the situation from the outside. It is something to immerse yourself in, to catch a glimpse of some possible future and how it relates to our current world.
From start to finish the pacing was excellent, the ending satisfying, feeling like it truly had meaning- that here was taking place a piece of virtual history, right in the making, with dark implications looming in the distance.
Try find the hen.
If you're into active/action games and not into reading/investigating as the main thing in a game, steer away from playing/purchasing this.
That being said, if you do like the genre, this is a really nice game. The only warning I will give is that the game was done as mainly a non-people game, the only actual person in the game is you, the main protagonist. The game has great graphics and details, and adding actual people to the game would have taken a huge budget and it would have taken forever to develop through motion capture and programming.
I loved the ending, and I really suggest you take your time with the game, since the ending was a really nice surprise, with very, very well hidden hints throughout the game about the direction it would take.
And again, this is more of a games as art game than an actual action or adventure game.
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