Posted on: August 21, 2017

echopapa20
Verified ownerGames: 626 Reviews: 2
Really wanted to like it, but...
I pre-ordered Tacoma -- it had all the elements of what should make a great indie sci-fi game. Space station? AI? Mystery? Yes! Sadly, it all really fell flat on its face. At first, there was a feeling similar to the start of System Shock 2 going on -- what happened here? Is anyone alive? Are there more sinister motives in play? Those feelings started to fade away after the first few minutes; it became very clear that there were no real threats on the station. This was in stark contrast to Gone Home, where the twist wasn't revealed right at the end, so your own imagination was playing tricks on you. There were interesting mechanics, like watching recordings and rewinding them to follow every character's path, as well as innovative ways to discover codes and secrets. However, none of that makes up for the story as generally being boring and, quite frankly, predictable. By the time I was a quarter of the way through, I had disengaged my brain and was barely even thinking about the story -- all I was doing was going through the motions. What happened to the psychological trickery we're used to coming from Fullbright? I really wanted to like Tacoma; by all means, it had indications of greatness through the development cycle. Sadly, what was delivered was not an epic tale, but instead a half-baked cake trying to play at being a walking simulator.
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