Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.
WAKE UPAs you fall asleep with the TV on at 3A...
Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.
WAKE UP
As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.
PERCEPTION IS REALITY
Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get.
MAN VS MACHINE
In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.
DEVELOPER COMMENTARY
We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.
CHALLENGE MODE
The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.
Legit Warning: If you have any kind of dissociative disorder, they weren't lying this'll make you feel unease. I could only play in very short stretches.
I really loved the unique way that this game makes you think. I love thinking with mind bending perspective in order to solve puzzles. The length was perfect for me since it gave me too much general anxiety to play for long stretches. I can't think of a fault aside from the story being relatively simplistic.
- Short,
- repeated puzzles,
- copies narrators from both TSP and Portal AT THE SAME TIME,
- tries to be enlightning and fails,
- elevator-like music
+ there are some fine puzzles, but few and far between,
+ simple, so good for people who are just starting with puzzle games?
I haven't finished yet but I'm starting to get really bored with the game.
Everything feels like it is severely lacking in polish.
From the graphics to the story and gameplay.
The mechanics actually get boring quickly as the puzzles are extremely simple.
The maps are repetitive.
There are numerous bugs. Many times I fall through the floor for no reason or portals don't work.
As the game story is built around the idea of glitches it took me a moment to realize the game was broke and I had to revert to a checkpoint.
It's a great idea that borrows some ideas from Portal but it feels more like a proof of concept than anything like a finished game.
It needs more playtesting, an artist, a writer, and a puzzle designer.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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