SpellForce 3 - The perfect blend between RTS and RPG!
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a myster...
SpellForce 3 - The perfect blend between RTS and RPG!
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.
In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.
Innovative Mix: Unique gameplay blending RTS and RPG naturally together
Create & Customize: Create your own hero and choose between distinct skill trees
Build to Fight: Raise your own army and fight epic mass battles
Epic Storyline: Immerse yourself in a rich world - Unravel the secrets behind the current situation in Nortander. Explore Eo, a fully-realized world filled with interesting characters and heart-wrenching stories.
Make new friends - assemble your party from a diverse cast of companions that not only complement your skills in interesting ways but also have an impact on the narrative. Manage their skills and equipment to ensure victory on the battlefield.
Choose your side: Strengthen and command one of three factions – Elves, Orcs and Humans. Prepare your troops and fight the mother of all battles. Play strategically, taking advantage of terrain, troop formations, visibility, scouting, etc.
Experience an epic tale: Enjoy a fully-voiced 30+ hour campaign on your own or with friends in the campaign coop mode. Face opponents of all skills in the online battles.
Multiplayer: Strong multiplayer component with various modes - Compete against each other in the PvP and Domination mode or play cooperative either together on one faction or classic where everybody plays a faction.
Reforced Edition Features:
Enhanced campaign experience
Improved RTS mechanics and reworked RTS faction (Humans, Orcs and Elves) designs, introduced in the expansions Fallen God & Soul Harvest
Updated Skilltrees with new spell mechanics introduced in the expansions
Improved Questflow
Improved loot distribution for a smoother progression
Reworked crafting
RTS AI Balance overhaul
Complete rework of the hub for minimizing downtimes
Complete purge of campaign/quest logic issues
Improved Coop Mode
Visually and functionally enhanced User Interface used in the expansions
Full Gamepad Support for controls and UI
A new skirmish map “Bitter Canyon” set in a mountainous environment
Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value. Can be played in Coop!
Journey Skirmish: Play PvP skirmish matches against other players with your journey heroes
Arena Mode: An additional endless game mode where you start with a fresh character, fight against waves of monsters, and buy loot and spells from merchants to compete with other players in the leaderboards which can also be played in Coop
Improved Mod Support and mod support for the new Journey and Arena modes. Create your own Journey or arena maps and share them with the community.
https://www.youtube.com/watch?v=wkg2GTjJpoo&feature=youtu.be
More details are in my video review
I think Spell Force is a pretty good game, but the bugs really killed my buzz for it. I was unlucky enough to reload a save every level due to a bug that stopped me. A month from now, hopefully, the game breaking bugs will be gone, and new people to the game will love the game much more. I love the idea of making a crpg type game crossed with an rts. If Spellforce gets a sequel (Fourth game more so) and can make everything less shallow, we will have a legendary game. Like Divinity Original Sin 2! My video goes over much more.
-Val.
Note: This review is based off of a Steam copy. It was on sale that day.
Spellforce 3 is about as typical a fantasy world as they come. There's a battle between mages and theocrats, magical plagues, orcs, dwarves, elves... and yet, somehow, playing through it's campaign was the most fresh RPG adventure I've been on in ages.
This is largely thanks to the scope presented by the RTS side of things. Maps are large, and the battles equally so. Unlike many other RPG's, which tease massive clashes but rarely let you jump into the thick of it (hi, Dragon Age!), this game lets you be Aragorn in Helms Deep.
The RTS battles themselves are a bit chaotic, and sometimes amount to throwing mobs at each other, but in the campaign this rarely felt like a bad thing. Most of my attention was on my heroes anyhow, so I was almost glad for the lack of complications. There is, however, one caveat to that; the economy in this game is much more in-depth than most RTS titles. It's also a bit clumsy in the UI department, which makes management a little hard. That, however, is my only serious issue with it.
All in all, this is a far better mix of RTS/ RPG than Warcraft or Warlords. I highly, highly recommend it.
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