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Space Haven
Description
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.
Customize...
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.
Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!
Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.
Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.
Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.
Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.
Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.
Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.
Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
(c) Bugbyte Ltd.
System requirements
Minimum system requirements:
Recommended system requirements:
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Highly playable and enjoyable game so far, however...
controls are horrible; highlighting and selecting objects can be a pain. At this time you cannot rotate the view which makes it nearly impossible to do simple tasks. Good luck if you want to select a character where one is unconscious, and one is idle on the same tile.
Anyway, the game is in alpha for a long time now, lots of work needs to be done under the hood, let's be patient and hopefully the devs can deliver.
I find the game very hard to put down once you start. Some say it's too confusing without a tutorial, I had no problem figuring it out, it's half the fun actually. The little people that make up your crew have the most unique personalities. I had a character in one game that just made me laugh the whole time. He was accident prone, set fires as he worked sometimes, but he did not work very hard compared to his shipmates. He would stay up late at night and eat two meals instead of one. The crew members have relations with each other. In one game two of my best hated each other, eventually a fight broke out, a real bloody brawl. That was a very promising game as I had made good progress but I ended up losing that one when a fire destroyed practically everything. I now know to open the airlock before the fire consumes the whole ship. So you may have to do a couple of run thru's before you figure out everything. And anything can happen. I lost my shuttle more than once. A pirate ship and a friendly jumped in, I was too weak to fight so I payed. When my shuttle went over to the pirate ship with my payment the friendly ship boarded the pirate ship and killed them all. The pirate ship became a derelict, but my shuttle was stuck over there and I had no way to retrieve it, game over. I also lost the shuttle trying to jump before the pirate ship jumped in, but the damm shuttle would not stay in its bay. Its supposed to lock when you prepare to jump, so that may be a bug. So the game is still in development, I've seen some good updates since I bought it, but it is already very playable and fun as it stands now. Oh, and I had almost forgotten how good pixel art can look. The art style is very nice in this one.
If you like building space ships and managing your crew, Space Haven got you covered. I played around 20h with the alpha 10 version and while it is still in early development, there is already enough content to last you several hours or even more if your creativity allows for it.
Honorable mention to the soundtrack which fits the game extremely well.
Perhaps it is not a five star game yet considering its development stage, but it definetely has the potential and I didn't want to give 4 stars because I had a lot of fun even with the early version and I will look forward to new updates.
While there's still a lot to do, this is one of the best space exploration games I've ever had the pleasure of playing (and I've been in this "vital industry" for about 30 years). The indie approach is very suitable and the graphics perfectly match the game's purpose. I believe that now you only need to move forward on two points: (1) campaigns and storytelling and (2) creation of more gadgets to use the characters. Oh, I almost forgot, more evil alien species, please! That aside, great job, guys!
The review title sums up the dev's original vision for this game during the initial crowdfunding campaign. I haven't played Rimworld myself, but I've watched plenty of people playing it, so I think I have a rough idea of what he meant.
I've been playing this game on and off for almost two years now, and while the pace of updates can feel a little slow at times, it is both stable and noticeably in active development. Every new alpha release adds some extensive new features. Off the top of my hat, some of the major additions since I first started playing include:
- a whole new race of robot enemies that can infest both derelicts and your own ships
- new weapons for your crew, and the addition of under-barrel addons for alternative fire modes
- pilotable fighter craft (and flying enemies to combat with them, alongside the hazard of random asteroids)
- a black market trading system
- a new quest mechanic to transport cargo containers or prisoners, build a new starbase, free a slave or eradicate hostile factions from a star system
- the wider world map no longer being as static as it used to be. Now NPC factions can battle their enemies and expand their sphere of influence without the player needing to be present in the same area.
And while not directly related to the game, I've come to love the community in its Discord server, where the dev often pops up himself to answer some questions and/or give enigmatic hints about upcoming features.
I have noticed a few bugs during my ~400 hours of gametime at the time of writing, but nothing game-breaking and only one abrupt crash to desktop that I can remember. The vast majority were minor glitches that disappeared after simply saving and reloading the game.
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