Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
HOMM has been gone for too long; as a fan of HOMM1-3, this was in theory a welcome return to a formula that had been gone for too long. Unfortunately it's not there yet. Kicking towns up a notch to have upgrades affect the strategic map isn't a bad thing, but messing with the UI design to the point where recruitment is a matter of faffing around between buildings is not a positive step.
The graphics are... ok, but not great. The HOMM series were better at pixel art because they had no choice, but in Songs of Conquest the art steps fractionally too far away from the cartoon style, leaving the impression of high resolution 2d or perhaps 3d graphics that have had resolution dropped - it's nice but just not quite clear enough.
Combat is good, but doesn't shine.It feels slightly too fussy somehow.
That said, a lot of these niggles can be cleared up before release and I hope to find myself editing this review for the better.
The game itself is fun. It's my first HoMM like, and I actually enjoy the tactical aspects of it. But I'll be honest - there is an idiotic difficulty jump in each campaign that ruins the end of them. Each and every one. I know I know - git gud. But I beat Loth 1-3 without having to reload a single time. Loth 4 I have tried at least 10 times and I get stomped each time. The balance is all over the place. It really ruins what otherwise is a fun and narrative campaign experience because dental surgery is less frustrating and painful as the 4th campaign missions.
Surprisingly polished game for an indie title. UI looks sharp, colorful and attractive. The art style is very nice, assuming you can appreciate pixel art. Balancing needs some tweaks, but overall everything functions well. They keep a lid on army size and composition, avoiding annoying doomstacks that was a staple of HoMM games (I like this, actually, some may not). Some extra tactical options during battle, such as Defend, would be nice.
But, the game needs more content. More maps, more campaigns, more factions, a random map generator (which is coming). Speaking of factions, two of them are human. Boring. Many other creative options could have been chosen for a fantasy title, and extra factions are low on the roadmap priorities at the moment.
Pretty solid game for an early access title, but still needs a bit more time in the oven. If you're hungry for another game of this type, it's a solid recommend. Otherwise, you might want to wait.
It looked really good, and actually started out kinda fun. It pretty quickly gets repetitive. I didn't find a lot of variety in strategy between the different races, there are a number of control annoyances (right click is used for most things, but occasionally what you want is left click and right click performs a different action, blowing your turn). The game doesn't really tolerate casual or exploratory gameplay: you need to set your strategy and be consistent with it or you quickly become overpowered - that's fine and some people are looking for it, just be aware.
It kept me entertained for maybe 20-25 hours of actual, focused gameplay... and worked pretty well as something to do passively in the gaps while waiting for other things on my computer. I'm not planning to return it, but having played it, I probably wouldn't buy it if given the choice again.
Especially the Songs for each mission a pretty neat. Not the best music you've ever heard but decent. And very fitting to the setting.
The campaings however are cripplingly short. What is there is good but the story feels at best started.
This whole game seems like a 1st act to something.
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