Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Beautifully designed "fast paced" turn based strategy game with immaculate attention to detail. Pixel art that feels alive and dimensional, well developed/intelligent AI, gameplay that is easy to pick up and start playing but great depth.
100+ hours of play time in early access and I still can't get enough!
Incredibly badly balanced. Barely out of the tutorial missions in campaign 1 on medium difficulty, defeated enemies keep respawning every 2 turns with full strength, the enemy I'm supposed to beat sits in a corner of the map and with a level 20 hero and several stacks of the best unit I can make, fully upgraded, and a bunch of support I can't even touch it.
Units generally lack basic abilities like delaying their turn or defending, the battlefield is often crowded to the point where it's hard to see which unit is where. The battlefields are extremely similar to each other, there's a unit with wings that's animated as flying that can't actually fly and the list goes on.
The story so far is: you're a ruthless feudal lord crushing a rebellion of vassals backed by some undead mystery enemy. There are 200 fantasy names thrown at you per conversation of which there are two types: "I'm with the enemy, let's fight" or "I stand with you, here's some troops".
So far resource management has been pretty much unnecessary, you get so much stuff you can just do anything.
Graphics are neat, controls are okay, the town management is mostly enjoyable (aside from how you can't sell more than one building in the same turn for some reason), rally points are a very nice quality of life feature.
I don't recommend this game. It's been built competently but the design itself is weak, probably didn't see much playtesting.
If you've been getting blue balled by the lack of quaality from more recent HoMM games then this is the game for you. My only compaint is that i would like a few more factions, but the amount of content in the game is well worth the price. if you can get it on sale , its a steal
This game is like Heroes of Might and Magic II-III, except... it's not.
What I mean it's that SoC it's not a clone, you have your heroes traveling across a map, collecting artefacts, acquiring mines, fighting enemies, but from graphics to the mechanic - the games is different. Which is good.
If you love heroes, but you want to try something new, play Songs of Conquest. If you want to play Heroes... just play Heroes.
Works very well on M1 MacBook Air.
This game and hype around it clearly shows how much hunger it is there for classic fantasy turn based strategy games (hello Ubisoft! anybody there??). Gameplay is good and "just one more turn" syndrome is very strong here. Heroes of Might and Magic inspiration (in my opinion it is more like Heroes I A Strategic Quest or Heroes II The Succession Wars rather universally acclaimed third part) is obvious. Mechanics are a bit different (limit of the troops numbers similar to King's Bounty) and unique spell casting system make a game unique entry rather being just HoMM carbon copy. It is just an early access and game needs more polishing and re-balancing to be done. I don't want to jinx it, but so far so good... Good job Lavapotion.
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