Posted on: January 3, 2025

sarevok1
Verified ownerGames: 42 Reviews: 1
PROBLEM LOADING GAME
GAME DOESNT EVEN LOAD CANT PLAY ONLINE
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Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
©2022 Lavapotion AB. Developed by Lavapotion. Published by Coffee Stain Publishing. All rights reserved.


Game length provided by HowLongToBeat
Posted on: January 3, 2025

sarevok1
Verified ownerGames: 42 Reviews: 1
PROBLEM LOADING GAME
GAME DOESNT EVEN LOAD CANT PLAY ONLINE
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Posted on: March 26, 2025

RodentDung
Verified ownerGames: 355 Reviews: 16
boring, ugly and depressing
very boring, ugly and depressing waste of time. I was hoping it would be something creative and a new look at the genre, but it was dull with very few unit types, very restricted building, and a waste of time when I could be playing a fun game instead.
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Posted on: January 25, 2025

Pawe___adocha
Verified ownerGames: 9 Reviews: 1
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Posted on: April 26, 2025

jason3212
Verified ownerGames: 44 Reviews: 1
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Posted on: December 12, 2022
Early Access review
XenonAtom
Verified ownerGames: 184 Reviews: 1
Does not improve on HoMM
Songs of Conquest is blatantly in the same vein of the Heroes of Might & Magic games, but unfortunately it fails to improve on them. (I can't comment on any story or campaign aspects - please check other reviews if that's what you're looking for. I've always preferred to jump into the Skirmish mode to play random maps as that's what interest me) I really enjoy the HoMM gameplay pattern - all turn-based, with larger world map turns and smaller turn-based tactical battles. Songs of Conquest follows the HoMM gameplay pattern and that's great. But SoC doesn't really add anything, and even misses out on a lot of opportunities. I'll start with the graphics. They're dated pixel art graphics. They're very readable and even enjoyable, but nothing that wows the user. And unfortunately, in the world map, there's nothing to make things you can interact with distinct from everything else. Minor items like camps that can give gold and other resources are completely indistinguishable from random flavor art on the world map. This isn't a huge issue since you can hover your mouse over anything to see what it is, but it's frustrating that you can't immediately tell what's important and what's not. There are four factions, but they don't feel distinct or important. I've played a few games with three of the four factions, and none of my games felt distinct form the others. There are VERY slight advantages or disadvantages, but those come down to my initial hero choice (eg, range vs melee), NOT my faction. Most disappointing of all is that the magic system is very disappointing. The biggest innovation that Songs of Conquest brings to the genre is how mana is generated (each unit generates a specific type of mana when it gets its turn). But the spells are, frankly, boring. If you build your entire army around a single mana type, you get better spells, but they're not worth the effort. Nice to see another game in the genre, but Songs of Conquest fails to add anything interesting.
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