Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
For me this game was a complex disappointment. Graphics somehow doesn't represent a fairy-tale vibe well enough, maps are not very interesting, a plot is something lower then average, combat is something like in heroes but lacks some flexibility. Units are also something not very attractive... Why are bards a close combat unit, why are they a combat unit at all? Where did that fantasy reality even get that much bards? Cloning? Frankly speaking i'm feeling a bad taste after playing this game for some short time and i'm not going to continue.
The more into the gaem, the more I like it! Initial false impression after the first mission has completely been replaced by excitement and appreciation.
I 'm very glad to see a new game like the greta HOMM we had in the end of the 90's, it has everything from the old games with changes and new features ! if you are a fan of this type of game buy it ! you won't regreat it !
When I bought this game, I was expecting HoMaM 3 with a new coat of paint. But Songs of Conquest is so much more. Mechanics like high-ground, attacks of opportunity, penalty to ranged attacks after moving and the changing verticality of different maps make it a familiar but fresh experience.
Having limited space in a single city, forcing the player to choose which buildings to build then expands on a similar idea that was present in HoMaM 4.
Overall, I feel like tactics have become much more important in this title than they have been in the past.
This game is amazing. The pixel art style combined with the strategy type feels like a perfect combo.
I hope they keep adding content as there's huge potential in here.
Would love to see new map types like tundra and dungeons/underground areas implemented as well but anyways...
If you like homm games you will love this without a doubt.
Congrats to the devs for this incredible title.
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