You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure t...
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.
Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.
Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.
You will know the true power of giant robots!
Anime-influenced graphics and gameplay design
Fight on foot or pilot a giant mech in both open and urban environments
An interesting storyline with two possible endings
To be fair: I haven't played this game in probably 5 years or more. When I purchased it, I found it for $20 at media play (in a dual-pack with Septerra Core), and, liking Monolith, I decided to give it a chance.
I'm glad I did. The game was fun to play all the way through, and the story was entertaining if, sadly, not that memorable. The graphics were pretty good for the time, and delightfully stylized to add a flavor of distictness, and the overall mood of the game was very light. It was fun to play simply to enjoy playing.
My favorite moment, though, was when I *accidentally* discovered I could shoot good-guy NPCs in the mother-ship base area. The first time I did it, I panicked and reloaded. The second time, curious, I tried to see what could happen...
...In the game Driver, there's a minigame where the entire point is to live as long as you can while cop cars chase you down. You're outnumbered and out-classed and it's very fun. Effectively, when you kill a good-guy NPC in the non-combat area of Shogo, you trigger a scenario that's exactly like this. Shogo doesn't just stop you from doing something dumb. Instead it demonstrates why this is a bad idea by punishing you appropriately. I loved it. :D
If my copy of the game wasn't sitting behind me in my CD wallet, ready to go, I'd buy this in a second. :D
This was a game i used to play back when i was younger all the time. It was a pinnacle in gaming history for me, and im sure anyone else who picked it up wont be dissapointed either. Im not sure if its the amazing story, thrown in with the great gameplay or what. But this game surely wont let you down.
Yes, the graphics are dated. Yes, there are audio hiccups, but this is a very fun game. I played it from start to finish. This doesn't often happen. (I typically don't even get through demos.)
Much, much fun.
A very good $6.
The on foot sections of this game feature some of the cheapest gunplay I've ever played in an fps. The enemy ai is box of rocks stupid but seems to have the ability to wall hack to make up for it. This combined with a strange critical hit damage system, allows the computer to frag you in a single hit before you even see them. Beware, the letters on your quick-load key may wear off. ;)
Fortunately, this game oozes charm. Gunplay has a satisfying and distinct feel (same genre but nothing like Quake, Unreal, Src, or Halo engines). Everything is bright and colorfull. Levels are just the right length such that they don't seem to drag on forever. Quality voice acting. Game has multiple paths and endings. The designers had a sense of humor!
This game makes me so sad. It has so much potential but seems like it was rushed out the door 6 months too early (to beat Half-Life to market perhaps?).
I'd recommend Shogo to FPS buffs with diverse tastes. It's an interesting evolutionary dead end of the genre, formed during the intense experimentation of its early years. Things seem much more formulaic now so I fear we'll never see a unique FPS like Shogo again.
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