You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure t...
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.
Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.
Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.
You will know the true power of giant robots!
Anime-influenced graphics and gameplay design
Fight on foot or pilot a giant mech in both open and urban environments
An interesting storyline with two possible endings
Yes, the graphics are dated. Yes, there are audio hiccups, but this is a very fun game. I played it from start to finish. This doesn't often happen. (I typically don't even get through demos.)
Much, much fun.
A very good $6.
The on foot sections of this game feature some of the cheapest gunplay I've ever played in an fps. The enemy ai is box of rocks stupid but seems to have the ability to wall hack to make up for it. This combined with a strange critical hit damage system, allows the computer to frag you in a single hit before you even see them. Beware, the letters on your quick-load key may wear off. ;)
Fortunately, this game oozes charm. Gunplay has a satisfying and distinct feel (same genre but nothing like Quake, Unreal, Src, or Halo engines). Everything is bright and colorfull. Levels are just the right length such that they don't seem to drag on forever. Quality voice acting. Game has multiple paths and endings. The designers had a sense of humor!
This game makes me so sad. It has so much potential but seems like it was rushed out the door 6 months too early (to beat Half-Life to market perhaps?).
I'd recommend Shogo to FPS buffs with diverse tastes. It's an interesting evolutionary dead end of the genre, formed during the intense experimentation of its early years. Things seem much more formulaic now so I fear we'll never see a unique FPS like Shogo again.
This is an interesting game which I don't think I've seen repeated anywhere else. Basically a game wherein you play either as a foot soldier, or as a pilot of several stories-tall mecha. As a mecha you'll fight other mecha as well as enemy soldiers while out of your mech you'll fight other soldiers, but sometimes mecha as well. And the combat is pretty unforgiving. You can be at full health, and die in an instant because some of the guns are that powerful.
So is it a good game? I enjoyed it.
The combat is varied with the two modes. They're both point and shoot but the soldier and mecha weapons are quite distinct. The graphics are a little dated of course, the story is a bit hammy, and the action is a little unrealistic style wise but as a whole it works. It's basically an anime game, as much as Oni was from Bungie, and like Oni this game is fairly good.
My only real problem with the game is some parts were ridiculously difficult. There's one part where you have to fight some rogue pilot on top of a platform near a helijet and the enemy guy has some ridiculously proportioned gun that can blow you apart in two shots. I tried about a dozen times but couldn't even get close to the guy. Eventually, he either got stuck on terrain or died somehow that wasn't by doing. Basically the game screwed up and I benefitted from it. Later on you fight a mecha while on foot. Man vs Mecha is a bad idea, for the man that is. Like any mecha you really need a platoon of guys to take it down, one on one is more like suicide and the game reflects this as the battle is quite difficult.
As is the entire final arc. Though like most games, the final boss battle is ridiculously easy compared to what you have to do to get there.
So all in all. Some balance issues I would say.
But still a fun game and worth a go. It's not perfect, but for anime-mecha combat there's not much else on the market and it's unique from my experience.
I remember paying 7$ an hour at an internet cafe only to tractor beam my way through cities without ever shooting my gun. Just the badass feeling of being a robot.
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