Posted on: October 1, 2021

yellownumber5
Verified ownerGames: 261 Reviews: 10
Explore, climb, explore, do a quest
This game takes the exploration aspect of open world games and focuses mostly on that, along with a few quests to move things along and uncovering world-building mysteries. The graphics are some of the most effective cell shading I have seen of this type, and with intentionally choppy animations, this is the first game I ran at a locked 24 fps to fully immerse as if the whole game was hand animated. The open world is a vast desert with some variation, and you are supplied with a glider bike that you can find upgrade parts to mix and match. You can also customize your wardrobe and masks, which have little effect that I could tell, but occasionally feed into quests. A lot of climbing is involved, and the game constantly dares you to puzzle out climbing terrain, stuctures, and platforms. It reminds me a lot of Shadow of the Colossus, where much of the game is a desolate journey followed by a lot of climbing, but instead of 30 story monsters, it is derelect ships and rocks. The clibing works very well. In many cases I felt like I was cleverly cheating the game by finding shortcuts in the geometry to climb, much like the jump exploit in later Elder Scrolls games to climb steep terrain, only to realize it was an intended route or a secret after all. This felt like the level designers were very precient with thier level design. Rarely did I feel stuck, mostly because this game doesn't force you in a linear direction. There is no combat or death. Failure is on your own volition by falling after climbing a great height. Those who love climbing in open world games just to see if you can will be hooked for sure. Explore what you want, as much as you want, and finish the ending when you've had enough. Music is relaxing too. I've had some issues with sound glitches.
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