Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted c...
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play.
Get ready to paint the walls red. This is the Boomer Shooter you’ve been waiting for.
FEATURES
Retro look, modern era
Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos.
Pure retro FPS chaos
Steel yourself for fast and frantic nonstop action. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons.
Raining red
Splatter the steel walls and alien halls with the blood of your enemies. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system.
Community-crafted levels
Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps.
Multiplayer Mayhem
Team up and go head-to-head in a variety of multiplayer modes. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more—then take things to the next level by creating and sharing custom game modes.
Frag to the Music
Burst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.
GOG Galaxy and a ProNet account are required in order to get access to community content, multiplayer, leaderboards, and cross platform saves - a ProNet account will be created automatically once you start the game and choose 'Log in to ProNet with GOG Galaxy'.
Popular achievements
Kill 100 Enemies
Kill 100 Enemies
common
·
39.48%
No Big Deal
Finish A Level Without Dying
common
·
37.8%
Pocket Money
Pick Up 10 Ore
common
·
30.43%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Despite I have not been playing this game continuosly, this is a great FPS with 90's aesthetics and plays really frantic. The most important thing for the first time you play Prodeus is not to worry about the fully completion of the levels: just pull the trigger and have fun while advancing. You can replay these levels anytime and if you wish, you can complete all the secrets you left previously. I love this game has a shop where you can upgrade your weaponry and get other special abilities as well if you have the ''money'' for affording it and it is not easy to earn it, so, you must find it even under the rocks. In addition to these, the soundtrack is awesome and we must thank Andrew Hulshult for this great work.
If Brutal Doom left you with a good taste in the mouth, this is a must play with no doubt!!
This is one of the juiciest and visually striking boomer shooter I've ever played. Gunplay is fun as heck, enemies are varied, guns themselves are also aplenty and each of them earns its place in the arsenal either by being just fun to shoot with or because they're useful against certain kinds of enemies (not that you HAVE to use one over the other against enemy X, but it's just that some are better suited to a specific kind of situation). Level design is top notch with lots of verticality and complexity (without feeling like a rat in a maze). Environments are stunning, varied but consistent and coherent, there are tons of very cool moving parts and set pieces. Levels feel like actual living places cause of all the small details, interactivity and very creative, interesting and beautifully animated elements. In certain places I was literally smiling and couldn't believe how good all of this looks. Gore can be a bit much if there are lots of enemies since you literally can't see sometimes if there's maybe a projectile coming right at your face. It still looks and sounds very good in all its pixely glory.
OST is simply immaculate, probably my fav Hulshult's work, can't describe with words how good it is.
One big problem I (and many other it seems) have is the existence of nexus points. Unfortunately they rid the game of more impactful moments since dying doesn't punish you in any way. You're just respawning in the last nexus point (which can be in almost the same exact place you just died), with the game being in the exact same state as it was at the time of your death. Moment to moment gameplay was still filled with a lot of tense moments since game can throw a lot at you on a given encounter (played on very hard) and you still don't want to die, but let's be honest, a classic save system or checkpoints would be preferable. In theory you can avoid said points but a) it's not always possible, b) it means you'd have to play whole-ass level on one life, good luck.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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