What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive...
What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive. To recover it, the robot and his companion, Crispin, must leave behind their idyllic home for Metropol, the city of glass and light. Their quest to reclaim what has been taken away will lead Horatio to unexpected discoveries about his origins—and a new understanding of the humans who walked the earth before him.
Puzzles that emphasize logical thinking and exploration rather than trial and error or pointless backtracking.
A streamlined interface, player-friendly design combined with the challenge and depth of the classics.
Features over fifty hand-drawn rooms to explore, dozens of distinctive characters to meet, and gorgeous painted cutscenes to soak in.
A classic point and click adventure, set in a dystopian future. Beautiful, low res graphics and nice ambient sound. The story unfolds slowly, reavealing the importance and true nature of your character. Also the game has a lot of different endings, giving you the ability to make for final choice. Really worth playing...
Primordia is about a robot trying to get the power core back for his ship. In the process he found out about himself, the history of the world of machines.
The writing is great. The themes are rich but balanced. It asks the questions about individual freedom, capitalism vs socialism/communism, death, fate and destiny. Dialogues are well written and smart. Often give me a smile with clever references. Characters are memorable and lovable. Voice acting is superb. Abe Goldfarb is just amazing.
The puzzle are nice. You do get some Aha why haven't I thought about it moments. A few of them did not convince me, but overall it's nice.
It's a thought-provoking and lovely done game. Highly recommend if you like point and click adventure.
I went into this just expecting a good Point-and-Click Adventure up to the usual standard put forth by Wadjet Eye, and what I got was a masterpiece; Wormwood Studios created something absolutely incredible here. You've seen post-Apocalyptic before, but never TRULY post-Apocalyptic; you quickly discover that humanity is absolutely gone, and long enough that the robots left behind aren't confident in their true origin. What follows is a deeply philosophical view of religion, practicality, the nature of authority and its responsibilities, and so much more; I could feel the thoughts burning in my head as I processed all of the possibilities, and everything that was put forth here. In addition to the general writing, the characters are also excellent; for the most part, the game plays it straight, and even the wise-cracking sidekick had the perfect tone that made him likeable, rather than obnoxiously out of line. Even the NPCs had some absolute gems among them that worked together to build this unbelievable world.
The art direction is also a thing of absolute wonder. The post-apocalypse is a rust-colored desert, eventually leading to a rust-colored city, but there's a sort of ruined beauty in it, too. What really struck me was the character designs; everyone's a robot, so they had the potential to all look very different from each other, and they took advantage of that! A robot can look like anything, and here, there are dozens of intriguing designs, even if the majority are just silent passersby on the streets. For some reason, a lot of it reminds me of SaGa Frontier, and from me, that's high praise. The music is largely atmospheric, but it's still music, and you'll notice it's there; the soundtrack is just lovely!
If you like Point-and-Click Adventures, I'd absolutely recommend this.
I have only recently started to play Pont-and-Clicks (the serious kind anyway). Through some of the comments here on GOG I was drawn towards the games deveolped by Wadjet Eye and what a revelation this was. I'm glad that this has been my first experience of playing a game from this company because it is simply a masterpiece.
The riddles are quite hard (at least they have been for me) but solveable and immensiley rewarding. A prime example is the Council Code, which rewards players not only with the satisfaction of having cracked a code but also by adding background knowledge and enriching the overall story. Wadjet Eye has managed to weave together such rewarding gameplay with an amazing story throughout the game.
Another big factor that contributes to the awesomeness of this game is its humor. Your floating and handy (pun intended) sidekick is a source of funny quips and snappy comment. Combined with the dry humor of Horatio, the dynamic between the two is just perfect. And it isn't only this dynamic that contributes to the humor but also the employment of "robo-vernacular" throughout the game that is able to lighten the mood whenever necessary without negelcting the more serious undertones.
Speaking about the seriousness: Primordia's world is also dark and thought-provoking. What happened to the humans? Is the common good preferable to individual freedom? What is justice? Questions such as these are raised throughout the game and beautifully integrated into its dialogue.
I can heartily recommend this title and, personally, I look forward to play more of Wadjet Eye's games.
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