What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive...
What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive. To recover it, the robot and his companion, Crispin, must leave behind their idyllic home for Metropol, the city of glass and light. Their quest to reclaim what has been taken away will lead Horatio to unexpected discoveries about his origins—and a new understanding of the humans who walked the earth before him.
Puzzles that emphasize logical thinking and exploration rather than trial and error or pointless backtracking.
A streamlined interface, player-friendly design combined with the challenge and depth of the classics.
Features over fifty hand-drawn rooms to explore, dozens of distinctive characters to meet, and gorgeous painted cutscenes to soak in.
Great story and really carefully designed puzzles. You can either solve ypurself or get help from characters.
The story is something that stays with you for long.
I really liked the story and the art style in this game.
Gameplay wise it's what you'd expect from a point-and-click adventure. For me the puzzles were just hard enough to keep it interesting, and for the most part the solutions are logical / relatively intuitive. If you get stuck your snarky sidekick can give you some hints.
Depending on a choice you make fairly early on in the game, your chances of getting the the whole story may be DENIUR. Also beware that the game autosaves every time you move between rooms, so you can lock yourself in pretty easily.
There are a surprising number of ways to end the game, and if you're not attentive to small details esp near the end you may miss out on the 'best' ending.
I liked it enough I've played through it twice.
Art style is interesting, as is the setting and it's well voiced. The puzzles use a mix of in-game and real world reasoning and it has a great feature where you can ask your companions for extra clues if you're stuck.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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