Pillars of Eternity II: Deadfire - Obsidian Edition
Description
The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade...
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Description
The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
Like Baldur's Gate 2: Shadows of Amn, Pillars of Eternity 2: Deadfire recaptures the essence of what made the first game so superb, and refines and builds upon it. This is truly a nostalgia trip for me, to play PoE and now this sequel.
Deadfire is a sequel to Pillars of Eternity. That’s important. It is not a second attempt to recreate an Infinity Era RPG. Rather, it looks at what PoE did and strives to improve on it. Baldur’s Gate purists might dislike some of the changes, but the end result is, for the most part, a better game. Deadfire addresses pretty much every complaint I had about PoE: pacing is better, quests are intricately designed, items are unique and interesting, quality over quantity approach. The core of the game have seen plenty of improvements. There is multiclassing, which acts more like rebranding of PoE system – while single class characters aren’t as flexible, the new system is more intuitive and does allow for new synergies. Some leftovers from table-top design were removed – skills are mostly per-combat and health system has been simplified (personally not in favour of the latter one). Companions have much less to say in individuals conversations, and instead tend to join conversations when talking to NPCs, providing a better pacing and make them feel more present throughout the game. However, it is not all roses. While Deadfire addressed all shortcomings of PoE, it also lacks some of what made PoE worth experiencing. An open-world structure and a reactive implementation of companions resulted in narrative of Deadfire lacking focus and momentum. It is not per say, that writing in Deadfire is bad – there is a lot of good in it. But giving a lot of control to the player, meant narrative contrains. A lot of thought and care was put into the world of Deadfire, but it doesn’t communicate it’s ideas very well. A loose structure of the title could be tied up nicely with a strong finale, but unfortunately the game ends on something close to a SequelTease. PoE’s strong vision managed to overcome game’s many shortcomings. Deadfire makes for a much more enjoyable ride, but it’s lacks meaning necessary to make the gray and complicated world of Eora relatable.
This game is everything that PoE1 wanted to be but hadn't the chance. Is it a good game? Definitely? Is it a good sequel? Probably not.
The game is expanded as compared to the first game, but it generally fails to deliver a punch that would make it stand out.
Good things:
The combat is improved greatly, it's fast-paced and beautiful.
There are more companions and sidekicks (npcs who can act as a party member).
There are multiple, distinct factions you can join or work for them as a mercenary.
The game has unique, pirates of the Caribbean feel to it
The companions now have loyalty and enmity system. They can like or hate each other.
You can now engage in a deeper relationship with a companion
Finally, multiclassing allows you to make some sick builds and own your enemies in an awesome fashion
After 2hours the game opens up and allows you to explore the game world. The game is free from BG1-like on the rails exploration.
Bad things:
Music fails to make itself distinct enough from the track from PoE1
Naval combat is not fun and after one or two times you always engage in boarding to cut it short
You wait to have your own keep, as in PoE1, but it never happens. Instead, you are given a bad replacement in the form of a ship
The reputation system is just eye-candy. It lacks any significant impact
After some level, skills like athletics become pointless and you just click through the level-up screen to get to the perk area
Combat fails to innovate. Some explosive barrels are out there, however, in most instances, mobs fail to hang around them to utilize their potential.
The main plot. I really wanted to like it, however, while side stories are cool, the main plot is just dull. Gods again? Really? Not only that, from day 1 it's all about gods and thus the game fails to surprise you like it was in the PoE1
The biggest selling point was adding a turn based mode. While this can make some fights extremely dragged out (like the last enemy casting Withdraw, or watching 12+ enemies pummel you), it is a total game changer.
The addition of Berath's Blessings to be bought with achievements is great, and I felt like the majority of the writing was far less pretentious than the first game (with the narrator and some descriptions being the exception; glorified thesaurus warriors unite). Like, instead of saying the dwarf had a permanent grin, they write "the dwarf's rictus blah bleh."
Overall, the voice acting was very well done. My only complaints are that the narrator was a terrible choice (she sounds like a teenage girl practicing community theater), and it boggles my mind why they incorporated her saying the "you must gather your party before venturing forth." That was annoying back in the Baldur's Gate days. Xoti was an extremely fake and annoying sounding Southern gal ("useless as a bump on a pickle" and "that dog won't hunt" 15 times a fight is ear poison), and the Rauitai bounty man who talks with a Southern accent then completely drops it for some parts was a comical blunder. Besides these 3 noticeable fails, the rest are great.
There seemed to be a clear agenda that women were "better" (if not more powerful and respected) than most men, but I found it was easier to overlook than most modern games. I'd say you're safe to assume if you're going to meet the "leader" or "ruler" of somewhere, they are going to be a female. It definitely wasn't on the level of Siege of Dragonspear or Pathfinder:Kingmaker where you say to yourself, "OK, I get it! Move on," but it was prevalent enough to notice.
My only other gripe was the ending was fairly abrupt and felt unfulfilling, but I can look past that because a satisfying ending is very difficult to accomplish in these types of games.
In closing, I listed the flaws because the rest of the game I enjoyed and was very well done.
I played old turn-based CRPGs back in the day like Fallout. I could never get into real-time with pause. But lately I have really wanted to dive into some RPGs. I picked up and played the original Pillars of Eternity and it was great. Then I picked the sequel and Tyranny. PoE2 is an amazing game and as I near the end of it I realize how sad I am that Obsidian is going the route of Skyrim with this franchise rather than sticking to the old school real-time or turn based formula.
Divinity: Original Sin 2 may be my favorite game of all time. Wasn't sure another existing CRPG could top it. Then I played this game and while I wouldn't say it is better, it is right up there. I enjoyed turn-based mode more, but it does definitely slow the game down at times. The companions are great, the story is rock solid and the characters are very fun to play/customize.
The only 'complaint' I have is I just don't get the ship combat system at all. Even tried a couple of guides... it just seems kind of slow and clunky without any kind of good explanation or tutorial in the game.
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