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Pillars of Eternity II: Deadfire - Obsidian Edition

in library

4.1/5

( 67 Reviews )

4.1

67 Reviews

English & 8 more
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Pillars of Eternity II: Deadfire - Obsidian Edition
Description
The Obsidian Edition Includes: Game Download BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value) SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade...
Critics reviews
90 %
Recommend
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
User reviews

4.1/5

( 67 Reviews )

4.1

67 Reviews

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Product details
2018, Obsidian Entertainment, ...
System requirements
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLCs
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Description
The Obsidian Edition Includes:
  • Game Download
  • BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
  • SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
  • THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
  • Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
  • Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
  • Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
  • Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
  • Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
  • Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.



Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.


  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Goodies
Contents
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
System requirements
Minimum system requirements:

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
DLCs
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User reviews

Posted on: June 22, 2021

Peasant0

Verified owner

Games: 96 Reviews: 20

A sequel with VERY different strengths

I'll focus on major differences from Pillars 1: PRESENTATION is phenomenal. Pillars already looked good and this is even better, both in graphics and art direction. This is the best looking CRPG I've seen. MECHANICS: the addition of kits and multiclasses is great (and fairly well balanced by CRPG standards, compare BG2). Also, partybuilding is hugely improved by letting you choose from 1 of 3 similar classes for companions. The 2nd major change is less positive. Now all abilities (including spells) are per-encounter. Also Spells are unlocked individually with the same levelup points as passives (just like other classes' actives). This incentivises only unlocking the best spells then using these same spells in every fight. Finally, the true open world is a big improvement and vastly improves the sense of exploration and discovery. (The actual ship management is pointless but easy to ignore so it doesn't detract from the game.) WRITING: Worldbuilding is great, with a well-realised, original Pacific Islands/colonial/pirate fantasy theme. The local and colonial factions are interesting and nuanced and this comes across in game but sadly your interactions with them are not nuanced: you still choose which factions to help/destroy and these conflicts escalate far too quickly. The main plot is a lot less serious than Pillars 1. Personally I prefer this because I didn't like Pillars 1's plot and pacing is improved by replacing the huge lore dumps with Tyranny's hover-over glossary system. But YMMV. Also worth noting it ends on a cliffhanger for a 3rd game that will never come. Finally, companions are a mixed bag. Once again, their concepts are interesting but this time they seem like caricatures. Each companion has several traits (e.g. "antireligious") which determine reputation gain/loss with them. Unfortunately, their personalities seem boiled down entirely to these traits. On the plus side, companions' quests are more substantial and satisfying than in Pillars 1.


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Posted on: October 20, 2019

ygulmez

Verified owner

Games: 228 Reviews: 3

Weird two sided game

Finished pillars 1 and 2 with all dlcs respectively and pretty much all sidequests that are possible within one playthrough each. Pillars 2 was in many ways a weird game. I've never experienced a game where the two sides of the same coin shined so brightly in the opposite direction. Pirate theme with your own ship and crew is cool, but soon you'll be tired of micromanaging food and drinks and find a way to avoid or skip it. Ship battles are by all accounts sad depicted by non-sensical text battles. Graphics are beautiful and effects are amazing, but locations are rarely memorable and the frequency and length of loading screens is laughable. FPS breakdowns are there often. The main story and sidequests are good, but also without going into much detail, I don't think the main story makes sense at the end within its own lore... Dlcs are totally not worth the original price. Neither items nor story nor locations. But with a big discount for each it's ok. Unecessary nevertheless. And now my biggest gripe, the companions. All of the above is important yes, but the heart and soul of any crpg are the companions, and deadfires are unvaried, flat, humorless and bland. So bland and boring. Interactions with each other, with the player, with the world etc are scarce, and when, then a sentence here and there nothing more. And lastly, texts, voices are amazing and they poured their heartblood in it, but the amount of reading is too much in the sense of unvital stuff. I don't need to read the reaction and facial expression of everyone every sentence. That just drags everything infinitely and slows down the pace. I think remembering this game will give one the illusion that it was better than it is. Performance issues aside, and strangely lack of creativity, this game is solid. Worth one playthrough or perhaps even two. And frankly, as a gamer, that should be good enough


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Posted on: July 7, 2019

Centine

Verified owner

Games: 29 Reviews: 1

Okay but fails to engage. Buggy.

It's a solid effort, the game mechanics are complex but approachable. The scenery and world is quite impressive. Ultimately however, it failed to make me care about any of the characters. The quests are interesting enough but somehow also shallow: brings no real change to the world and there's no real point to doing anything. The ship and ship combat idea was interesting but again, there's no reason to engage with it, there's no reason to upgrade anything, and doing the ship combat through a text menu interface was honestly a bad choice. And then the death blow: late game bugs that occurs deep into a DLC dungeon and breaks the game. I'd have to load a save several hours earlier and skip the DLC entirely to be able to play the game. It's been a known issue for 5-6 months at least, so I don't expect I'll ever be able to finish the game.


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Posted on: July 6, 2019

KillerHammerFIN

Verified owner

Games: 238 Reviews: 2

Good-ish sequel to PoE1

Main story isn’t as long and well-structured as in PoE1 since during the sailing and side missions the main story seems to be on hold. Although the main story did pick up near the end. The good: Side missions on the other hand are many and branching. On my first main city visit I spent about 30 hours doing side missions all over the city. I liked the city map visualizations which showed where you are, the places you could visit and when you travelled in the city it also showed the trail of your journey through the streets and alleys. The bad: Ship combat really wasn’t my thing, therefor I used to just board everyone before the actual naval combat started. And I missed the old Castle management aspect. There just isn’t much to manage on your ship. My biggest gripe with PoE2 was the party size. In PoE2 you can have only a party of 5 whilst in the first one you could have a party of 6. Because of this I didn’t like to experiment with different party configurations as much. DLC: For me the DLC the “Seeker, slayer and survivor” was the most ‘meh’ due to its combat focus. Beast of Winter and The Forgotten Sanctum were good because of their lore heavy nature.


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Posted on: June 29, 2018

havok011

Verified owner

Games: 51 Reviews: 1

Way better than I anticipated.

Really wasn't looking forward to it but the changes in the systems since POE 1 are great. Haven't felt so torn picking a side to fight for in a long time. Story is good, ship combat is a bit clunky at first but once you get the hang of it isn't bad...But you are here for RPG goodness and this delivers.


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