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Pillars of Eternity II: Deadfire

in library

4.2/5

( 430 Reviews )

4.2

430 Reviews

English & 8 more
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Pillars of Eternity II: Deadfire
Description
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Critics reviews
90 %
Recommend
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
User reviews

4.2/5

( 430 Reviews )

4.2

430 Reviews

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Product details
2018, Obsidian Entertainment, ...
System requirements
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLCs
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
Description

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.


  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Popular achievements
Goodies
Contents
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
22 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
DLCs
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User reviews

Posted on: June 22, 2023

bobsobol

Verified owner

Games: 271 Reviews: 6

Very Disappointing

I've absolutely loved Pillars of Eternity, so I'm surprised how little there is to like about Deadfire, while there is so much more DLC content for it. The artwork and graphics have taken a huge step backward in quality. The soundscape has become less cinematic and more VR, meaning you miss important lines, while being forced to listen to dull exposition. The voice acting has become very patchy, and the worst candidate is sadly the new narrator, who reads the text painfully slowly, and with slightly less emotional inflection than most contemporary text-to-speech algorithms. The PC voicing gives a number of choices, most of which seem inappropriately named, and none of which are significantly different from one another in any way other than the sex of the actor. The UI has had a similar detail drop, while the UX has been made considerably more complex, and less intuitive. Impressive, when the original UI was largely tables of figures and stats! I found the combat mechanics in the original a little too complex for my taste, and mostly let the AI complete the fights for me, just making sure I don't start a fight till my party will win ... Now encounters level with you, and the AI needs micro-managing, so I always come close to a wipe, but the combat mechanics have gotten a lot more tedious, along with random encounters being forced on you out of nowhere. A whole resource management system is added. (not fun) The main quest is less engaging than Skyrims' Dragonborn quest. (which I rarely peruse) The already tedious loading times have lengthened, and become more frequent, being inserted between the many UI switches, most of which require a couple of clicks before switching to the next UI and incurring another long loading screen. So far, I haven't found companions I want for more than cannon-fodder, and don't care to side with any faction. If you just want to micro-manage combat, and run off NVME, this is probably an upgrade? Vanity pets have stats boosts now! Yay!?


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Posted on: February 1, 2023

Emma_Fckin_Watson

Games: 3 Reviews: 1

Solid "C+"

POE2's story was lacking so it made reaching the end a tiring slog. I liked Tyranny which brought me to give POE2 a try even though I did not like POE1. If you concur with me so far, here is my personal list of similar RPG's of the genre you can try. #1 Pathfinder: WOTR (wish it had FULL voice acting) #2 Expeditions: Rome (Terrible army management/battles) #3 Wasteland 3 #4 Tyranny (I enjoyed the story, but gameplay is lacking, lots of reading) #5 POE2: (Terrible naval/ship battles) I could not get into Divinity so no comment.


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Posted on: May 22, 2018

PizzaSHARK

Verified owner

Games: 149 Reviews: 6

More derivative garbage

The good things: it's gorgeous, sounds good, the setting of Eora is interesting and you actually get to see an interesting area of the world rather than Dyrwood's "diet Forgotten Realms." There are more scripted "pick an option" events throughout the world and they're always fun. Exploring the world map feels almost like FTL in a lot of ways, but this is also a downside - see below. The bad things: Dude, where to begin? Combat is trash. It's improved from the first game, but a shiny turd is still a turd. There's no complexity or depth or any kind of thought that goes into combat because terrain is irrelevant and just for show. There's no high ground/low ground mechanics, no system of taking cover or using cover, and every battlefield is just a plain open field. All of the battles are just "hit them harder than they hit you" and forms of hard CC are largely removed from the game so it's mostly just a bland slugging match. There's no strategy, no tactics. And you're made to fight through 90% of the game, with only specific encounters giving you the option of talking your way through. Gameplay balance is terrible, even worse than Pillars was. Obsidian cut corners and it shows. Paladins and Rogues break the game and Paladin/Rogues can quite easily solo the entire game without even trying. Exploration is awesome, but also extremely shallow. There's no sense of cost or threat to exploring and literally everything involving the ship and its mechanics feels half-assed - expected of a stretch goal. It's frustrating because it's not hard to see how amazing it COULD be if Obsidian bothered to give a crap - or was competent enough to pull it off. I backed this game on Fig and I probably should've learned my lesson the first time, when Pillars turned out to be garbage. I've learned my lesson this time, though, and will be avoiding Obsidian products in the future. They clearly don't know how to make decent RPGs anymore.


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Posted on: August 5, 2024

Jezebel1988

Games: 248 Reviews: 100

Not a fan of the combat

Not a fan of the real time with pause combat. Sure, you have the choice of turn based combat, but it doesn't feel natural as the game was designed for the former. These Infinity-style games that copy Baldur's Gate 1 & 2 are very overrated. The ship combat is atrocious - it's bacially dialogue-based. Thankfully they added in an option to skip straight to boarding. I also did not care for the pirates setting, so if you're into that you can bump up the rating a bit. At least the dialogues are fully voice acted this time around (no more reading hours of text with only every other sentence being read). Overall I would prefer this type of RPG die out in favor of strictly turn based RPGs like Baldur's Gate 3, which is far superior to this.


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Posted on: February 1, 2021

grassicecream

Verified owner

Games: 122 Reviews: 18

It's awesome

I had fun bruh


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