Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
The developers and marketeers responsible for making the decision to minimise on 3D map design - preventing camera rotation should have advertised this up-front. At least that would have been honest, even if mistaken.
I did not find the setting, universe, plot or characters all that interesting, however that's really a bit irrelevant, as a game can be enjoyed despite its setting, its universe, its plot and its characters, as long as it is fun to play. But Pillars of Eternity II, much like the first game - though not quite to the same extent - is not enjoyable or fun to play for me. It all comes down to the mechanics and gameplay. It may look similar to the old IE classics mechanically and gameplaywise, but that would be a very shallow assessment. I did not enjoy them, but others will I'm sure - can't please everyone and all that.
It seems people just want to give this game one star ratings because of its success. I think everyones capable of making up their own minds but to give a one just for the sake of bugs or no mac support is a tad bit strange. Don't listen to the hate, try it out for yourself if you like a deep RPG experience from the older days. Many complain about the stories openness and large amount of side content that takes you away from chasing Eothas. Which if you played the first you'd have the knowledge of who this dude is, your not chasing to kill or really chasing at all. If you enjoy roleplaying your character in many different ways with choices that matter to who that character is and will become this is righ up your alley. I think many have forgotten about how much side content was in baulders gate 1 & 2 that took you far away from the main Lord of Murder story arc, which could be argued as a bit more of an immidiate threat then finding out why this god has risen.
However, you can't take away from the fact of how much this game does have to offer for the CRPG genre and RPGs in general. Countless hours to get lost in which ever direction you choose, countless character builds, more and more updates to come, free dlc.
I do wish maybe a few more companions and im not to biggest of a fan of the Storm of Zehir topical map for exploring but it still works out pretty well for the setting. The islands and locations though are pretty fantastic once your actually in the game.
PoEII is sloppy, like so much of Obsidian's work. As usual, the game is built on outstanding foundations. But the rest of it is a crumbling mess of bugs, shoddy design, and general laziness. CONS: The world of PoE is an intriguing fantasy, but it stops there b/c the rest of the narrative is so dull. Characters are largely uninteresting, with few exceptions. <3 Sarefen! Some of em have interesting stuff going on but nothing remarkable. The main quest is pathetically short and uninspired. The rest of the game is padded out with numerous side quests and encounters that are awfully drab. A veritable cornucopia of bugs and glitches and performance issues assault every moment of the experience. And the difficulty is absurdly unbalanced b/c Obsidian couldn't be arsed to do proper design. Combat is either stupidly hard or it literally plays itself and is almost always an incomprehensible mess. Ship combat is laughably pathetic. It plays out in prose and is mechanically thin and poorly thought out. The soundtrack is repetitive and obnoxious. Only four companions at a time. Leveling happens too fast. Useless tacked on pets PROS: The robust class system offers an endless combo of builds to play with. VO is outstanding. Obsidian certainly didn't skimp on their talented voice cast. Listening to some of these characters is a delight! Deadfire has no business looking this gorgeous (when it's running well). Lots of unique scripted encounters that play out in numerous ways based on your skills. The game reacts to your role in surprising ways. Interface is solidly designed and robust, though not always responsive.
All in all Deadfire would be an enjoyable experience if Obsidian had given more than a fart. As it stands the design is sloppy, narrative and progression is bland and bugs are an incessant nuisance. Deadfire is not one of Obsidian's "flawed masterpieces." It's a fumble.
It has issues, and well they are all small nusiances but they add up, AI, turning Invisible, Enviromental Debuffs staying permantly, quest not finishing or triggering properly.
I still enjoy it though but these things kill the enjoyment.
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