Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
This has to be the biggest disappointment from the past few years. Obsidian clearly couldn't be assed to put any effort beyond the absolute minimum into this game. Everything that wasn't already made for PoE1 is at the very best passable in PoE2.
>Story
>Interactivity
>C&C
That's what makes a good RPG. This flop has none of them.
I should have learnt my lesson after PoE1, but here I am. I definitely won't fall for their figstarter campaign a third time.
Worse in every aspect from the first game, crap fight mechanics.
The world is ok, but it became boring, I asked myself, why I should do quests for those who i loath ? Only for the loot/exp...
There are exploitation films down there. Usually this movies are bad taste b-movies. What we've got here is exploitation game in every regard. First game had this sin as well and it's a shame, that those crooks of developers got some money out of it. Obsidian just preys on nostalgic gamers, who played BG 1-2 and Planescape: Torment being teenagers. They not even trying to bring something new into RPG genre like they did back in the days. Bland narrative, unimaginative NPCs, inconsistent story, and quests with tenage motivation. Players have grown up, but developers thinks that teenage prose is just good enough. Lazy and lame attitude.
If you like being fed by guano - come and get it right away, and don't forget to buy some copies to you friends! If it's not your thing - try The Witcher 3 - evolution of RPG, or just stay with Divinity: Original sin, where visuals and combat system are good.
Even years after its release, the game is a buggy mess. The latest bug is that suddenly my wizard won't cast any spells. You can pick it, you can click it, the animation starts, and then it just sits there forever. And this is just the latest. Before it was launching issues; window issues; etc.; etc.
Cannot recommend this game. Given how much choice there is, there simply is no reason to play something that will not run properly. It's just not good enough to be worth the hassle. I'm currently also playing Sacred 2, which is an ancient game, and for which I've not had a single issue.
Not surprised POE2 didn't do very well.
I've never been a huge fan of these types of strategy RPGs - I sucked at Baldur's Gate, Planescape Torment, etc., even though I love DnD and RPGs. But never was I interested in the combination until the first Pillars of Eternity, which blew me out of the water with an amazing, original story, setting, and characters.
Deadfire? Ehn, let's just throw that all in the trash and go as -unoriginal- and -uninteresting- as we can get. So, 80$ the tube, it crashes about every 30 minutes, and besides that, I don't want to recruit any of these characters (which is the high point of any media for me - I can get behind any story, no matter how bad, if the characters are good). If they don't just start off annoying (Xoti), then their personal quests revolve around disappointing cliched storylines that don't even make sense for the character (Eder). Do you like the flirty, bi blue Orlan option? Great! Better not be a Godlike though, 'cause all that flirting he was doing with you previous? Oh, that was just... joking...? (???? Why? Why would you - that's just mean.)
Regular combat is okay, I guess, but in PoE I slogged through combat to get to talking and character bits. Which suck here.
Ship combat is horrible and so boring and so unintuitive. Text for ship combat? I know I like text, but it just doesn't work here.
And here I was, RAVING about how good Obsidian is, how I want to get Tyrant and all their other games and support them - guess I'll just stick with PoE1 and Fallout: New Vegas, because I'm outstandingly unhappy with Deadfire.
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