Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
The isometric cRPG is my favorite genre and I have played thousands of hours of Baldur's Gate, Icewind Dale, Planescape, Arcanum and the likes. My love for the genre started with the original Pillars of Eternity and I'm happy to say that the sequel is also fantastic: it's well-written, the combat is phenomenal, the music is incredible and the art direction is unparalleled. It's definitely the most gorgeous game in the genre. The DLCs are also really good and I highly recommend them. If you like RPGs at all yu owe it to yourself to play this one.
I loved the first one, and the sequel is amazing too :)
The story, graphics, companions, etc... everything is amazing! There are some bugs tho... But it didn't stop me :p I'll gladly make another character once everything is ok.
Honestly, I dont know what to think. It's a game done really well when it comes to mechanics, very polished in terms of art, dialogues etc...
.. yet at the same time, the story completely did NOT captivate me. At all. It felt... forced. It felt rushed. And while the dialogues with various GODS were fantastic, it felt.. just MEH. Nyeh. It's trying real hard, but maybe its just trying TOO hard, hm ?
Also, the main plot is SUPERBLY short and 90% of the side quests seem almost meaningless, and seem to have zero impact on anything other than a short ambient message at the end of the game (which is cool, but again, it leaves a feeling of .. nyeh. Meh. Meaningless)
inventory management is a pain in the ass - and at the same time, you sell 99% of stuff you find, since you can upgrade your artfifacts.
PoE 2 is definitely a huge improvement over its bland predecessor, with interesting mechanics, role play improvements, and good dialogue. It is being let down by a badly mastered Unity engine, though.
The Good:
+ Improvements to the often nonsensical PoE1 system with better designed abilities and multi-classing.
+ Pretty tightly designed world - you are free to explore, but it's not an open world where you could get lost.
+ The game is has proper pacing and length (no 250+ hour time sink but not short either).
+ Dialogues are voiced now, and writing is organic, and not simply a huge lore dump. Also, kickstarter NPCs are gone for good.
+ Achievements mean something (you get points through them which can be spent to improve your main character when playing again).
The Bad:
- Lots of story NPCs are quite unlikeable, and accepting their "personalities" require very specific tastes. Thankfully, you can use sidekicks (companions without quests but with banter).
- You cannot re-roll your class, which is a huge oversight (you *can* re-roll your current class at any time but you cannot change it).
- Poor optimization (nights and storms will often tank fps).
- Loading screen simulator to an insane degree (you go to a tiny location - loading screen - you go upstairs to another tiny location - loading screen - now you must go back - loading screen...). I can say without an exxageration that 30% of my playtime are loading screens, and I am sitting on a Samsung Pro SSD with i7-12700. It is disruptive and absolutely unacceptable in 2018, let alone 2022 - developers, please learn how to use overlays in Unity to avoid incessant loading screens. Nobody has less than 16 GB RAM in this day and age, so you don't have to be afraid to use it. Even Pathfinder devs use it.
I spent hundreds of hours in PoE 1 and PoE 2, and not until the last 10 minutes of PoE 2 did I finally find the same spark of magic that made me fall in love with Obsidian at the end of KOTOR 2. An even more brilliant spark, perhaps. Whereas the end of KOTOR 2 merely affirmed a belief I already held about the balance of light and dark sides of the Force, the ending of Deadfire opened my eyes to a whole new perspective: on the value of ancient religions like the Greek pantheon vs. modern religions like Christianity.
But let's speak of practical matters first: the recommendation. Do not bother to play Deadfire unless you (1) played through PoE 1 and want more of it or (2) like to try out new and complex CRPG game mechanics.
Deadfire is an improvement over PoE 1 in all the big ways. The graphics are better and the world looks more lively. All the dialogue and even some narrations are fully voice acted, and acted well. The story is more thought-provoking, at least if you play all the way to the end and do not resist the game's themes. The quests are more complex and intertwined. The RPG system is bigger with subclasses and dual classes, deeper with a lot of interconnected mechanics, but also easier to navigate with a fully visible progression tree.
However, the barrier to entry is high. The story makes less sense and the main plot and some key character interactions have far less impact if you didn't fully experience PoE 1. The RPG system is a pain for casual players like me to fully grasp, even with my experience in PoE 1, and there is no auto leveling to help you. There is still no cool villian, or any villian really, to motivate the story. The main conflict is philosophical.
There are also small annoyances like an inventory system even worse than PoE 1 and the inexplicable removal of the keyboard shortcut to follow your party.
All that felt trivial at the end, when I understood the game's theme. It made the experience worth my while. It won't appeal to everyone.
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