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Pillars of Eternity II: Deadfire

in library

4.2/5

( 430 Reviews )

4.2

430 Reviews

English & 8 more
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Pillars of Eternity II: Deadfire
Description
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Critics reviews
90 %
Recommend
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
User reviews

4.2/5

( 430 Reviews )

4.2

430 Reviews

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Product details
2018, Obsidian Entertainment, ...
System requirements
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLCs
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
Description

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.


  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Popular achievements
Goodies
Contents
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
22 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
DLCs
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User reviews

Posted on: August 25, 2025

Louard_le_Barbare

Verified owner

Games: 293 Reviews: 121

Hey kid, want some piratin' in your RPG?

While not perfect, PoE2 is a very fine game. From a pure gameplay standpoint, it mostly improves on its predecessor: the combat has been made easier to read and is much more manageable overall, you get warned when a quest may be too high level for your character, character customization menus are more straightforward... It even manages to look prettier, though this sadly comes at the cost of performance. What truly sold me on PoE2 though is how cool the setting is: it's not often you get to play in a Caribbean-inspired fantasy land full of proud tribesmen, colorful pirates, and gorgeous tropical islands! The main story, frankly, mostly exists to encourage you to stroll around the open world, and the "meat" of PoE2 is instead found in exploring lush tropical places and completing the numerous secondary quests; while these tend to lack the weird metaphysics of PoE1, they still exhibit the level of quality and open-endedness expected from Obsidian. In a fashion reminiscent of New Vegas, you'll also get to choose sides in the complex and morally ambiguous inter-faction rivalries that plague the Deadfire - always cool to have that in an RPG! There are two big issues with PoE2 though. First, all the gameplay enhancements make for a much easier game that require less personal investment and engagement from the player - on normal difficulty, it almost plays itself at times. Second, while the travel mechanics seem cool at first glance, walking and sailing around the world map actually feels... pretty lame. It's essentially a succession of walls of text and random loot points: everything related to ship management and naval combat is especially disappointing for a pirate game, which is why patches made it largely optional. In the end, as far as CRPGs go I think PoE2 still lacks that little spark that would make it "one of the greats"... But it's not far from that. I'd heartily recommend it to RPG fans, including those who weren't entirely convinced by the first entry.


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Posted on: May 31, 2018

cpb

Verified owner

Games: 94 Reviews: 13

Entertainment

Liked: - Gaming the system, as usual. - The AI editor is brilliant. - Watching an all-Hellwalker party on autopilot. - Every faction has a serious downside. - Attention to detail in writing. - Good variety of loot. - Good replay value. - Tavern music. - Doesn't feel as camp as its predecessor. ... Disliked: - Main story wasn't very compelling; no conflict to resolve. - Lacks some of the interesting philosophy of PoE & Tyranny... like Skaenites or the Chorus. - Game ends before I could enjoy top-tier abilities; definitely needs expansions. - Game really tries to push you to the pirate faction early on. - Too easy to break quests, especially if you preemptively massacre a faction (one guy even re-spawned!). - Simple implied naval combat, no wind/currents, only one type of shot. - The level-up UI; PoE UI was more practical. - Level-locked utility abilities. - Too much voice-acting bloat, skipped most as its faster to read. - Wizard/Druid classes needs an update; badly underpowered. Slow FF-AOE spells are useless given new mobility mechanics & lack of chokepoints in most battles. - Couldn't figure how to pre-stealth rogues before ship-boarding battles.


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Posted on: June 4, 2018

teodor.kuhn

Games: 71 Reviews: 1

A fine game, but still a huge let down

I was anticipating PoE 2 more than I was Christmas. In PoE 1, there were memorable quests, relatable companions, impactful choices, amazing setting. It was the legendary 00´s RPG revived. I was expecting the same or more from PoE 2. It´s even the first game I´ve pre-purchased. The gameplay is still amazing, the combat is enjoyable. That is until you get so powerful (around 20hrs in), even the hardest difficulty is not a challenge. The leveling is a little boring, since many of the skills are useless and you don´t feel the pressure of choosing wisely and perfecting your build. But even though, it´s fun. They didn´t break what was working. But the biggest problem is the story and the writing. As people have mentioned before, PoE 2 lacks an intriguing main story line. You´re chasing a god, the dramatic inevitability - the reason why you can´t just quit - is meant to be that he stole a part of your soul. But it doesn´t feel urgent at all, and somehow you don´t feel sympathy for the world, for the factions present or nearly any of the residents. (There are exceptions, such as The Gullet.) The main quest lacks urgency and you don´t feel obliged to act. The companions are not written poorly per se, but even the way you meet them feels forced. Mostly it´s just "This is XY, he´s going with you." There is some backstory to them, but their personal quests are mostly shallow. There are some exceptions, but even when there is an interesting twist (think of Éder) they have no consequences and you feel nothing. Don´t get me wrong, it´s still fun to play. But a seasoned player, who expects a deeper role-playing experience is going to be let down.


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Posted on: May 16, 2019

shadow.client

Verified owner

Games: 10 Reviews: 5

Loving This Game So Far

I am new to the PoE franchise and haven't played the first game, so getting into the lore takes some time, but ultimately, I love the experience so far. Music, visuals, party banters are spot on, I like that all in-game lore references are highlighted and give a short descriprion of what they mean. There are still some mechanics I am struggling with but it's all a part of a learning curve when one delves into a new world with its own bells and whistles! It would be 5/5 if there was a bit more open world exploration akin to Divinity Original Sin 2 as well as fully voiced narrator.


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Posted on: July 11, 2019

Bigger. Bolder. Better?

The aspect that draws me into Pillars of Eternity I was the broad approach to a philophical discussion on liberty, enslavement and religion. In Pillars I the main story connects in its themes both with the companions backstories and the major sidequests. Like a good book (standing above the souless plethora of fantasy literature) everything seems to be in tune. In Pillars II these virtues reappear, but in a much minor level. The premise is very good: Eothas (a benevolent yet ruthless god) decides to break the wheel of reincarnation - a machine that both empowers the pantheon and assures the humanity (or "kith", since it includes dwarfs, elves and the like) existence. But the development of that strong idea - a self destructive god who dreams about a self determined humanity - is somewhat messy and lacking. The main quest is really short and there's little time to reflect upon this heavy themes (well, it's a rpg which contains a "Metaphysics" skill, after all). And as much I like the pirate themed Deadfire archipelago, the open world structure weakens the main plot. The unity and elegance of the first instalament is gone. Nevertheless, as a game it's bigger and bolder than its predecessor. Combat system is sharp and the exploration feeling never becomes dull. The companions aren't well written as before and I found myself more interested on the brief sidekicks stories. Éder is still funny and cool though. And finally, two of the three Dlcs are very good. Beast of Winter explores the dark budhist inspired god of entropy and its realm. It's a very well writen and well paced story that rivals (and may surpass) the main event. Seeker,slayer and survivor is a battle module based upon a Arena island with a short (and clumsy) plot. And least, Forgotten Sanctum deals with the misteries of Wael, god of secrets and his shady motivations in a scenario that evokes Planescape Torment weirdness. Great game, but never achieves the philosophical depth of the first one.


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