Posted on: August 30, 2022

BlueBangkok
Verified ownerGames: 192 Reviews: 31
Great game let down by poor coding
PoE 2 is definitely a huge improvement over its bland predecessor, with interesting mechanics, role play improvements, and good dialogue. It is being let down by a badly mastered Unity engine, though. The Good: + Improvements to the often nonsensical PoE1 system with better designed abilities and multi-classing. + Pretty tightly designed world - you are free to explore, but it's not an open world where you could get lost. + The game is has proper pacing and length (no 250+ hour time sink but not short either). + Dialogues are voiced now, and writing is organic, and not simply a huge lore dump. Also, kickstarter NPCs are gone for good. + Achievements mean something (you get points through them which can be spent to improve your main character when playing again). The Bad: - Lots of story NPCs are quite unlikeable, and accepting their "personalities" require very specific tastes. Thankfully, you can use sidekicks (companions without quests but with banter). - You cannot re-roll your class, which is a huge oversight (you *can* re-roll your current class at any time but you cannot change it). - Poor optimization (nights and storms will often tank fps). - Loading screen simulator to an insane degree (you go to a tiny location - loading screen - you go upstairs to another tiny location - loading screen - now you must go back - loading screen...). I can say without an exxageration that 30% of my playtime are loading screens, and I am sitting on a Samsung Pro SSD with i7-12700. It is disruptive and absolutely unacceptable in 2018, let alone 2022 - developers, please learn how to use overlays in Unity to avoid incessant loading screens. Nobody has less than 16 GB RAM in this day and age, so you don't have to be afraid to use it. Even Pathfinder devs use it.
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