Posted on: June 8, 2019

KajQrd
Verified ownerGames: 2912 Reviews: 8
Two step forwards, two steps back
Let's get the most important thing out of the way first. Outcast: Second Contact is an awesome game - because Outcast is an awesome game. But to me there are a lot of things that really hampers my enjoyment that probably was just as bad in the original. But with higher graphical fidelity you just notice it so much more. First of all there is the intro cutscene. To me it is just plain worse than the original. Crappy more or less nonexisting animation with the same dialogue as in the original. But without any semblance of life in it. The in-engine cutscenes are just about as bad with some Mass Effect Andromeda level facial animations and really stilted delivery. Again the voice lines are the exact same as in the original which isn't necessarily a bad thing if it was just dilivered in a convincing way. Now for the positives: The story is still as engaging as in the original when you kind of get over the first bump of the cringe at the delivery. The combat mechanics are surely passable if not exactly awesome and the puzzles and platforming sections are still enjoyable. And the most awesome thing again is the same as in the original: The world to me is the main character. Adelpha feels lived in in a way that I don't think I've seen in any other games. And another completely awesome thing that thankfully is also still part of the game: A soundtrack to rival the best (meaning the three newest Elder Scrolls games). So when you take the good with the bad you end up with quite a good game that just isn't quite what I hoped.
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