Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored myt...
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful characters are fully voiced through top-tier performances authentic to the game’s Central European roots.
Explore 13 diverse, puzzle-filled levels
Defeat more than 50 enemy types
Switch between 7 fully upgradable – and memorable – characters
Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
Stunning visuals powered by Unreal Engine 4
An epic orchestral score composed by Arthur Grosz
Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
I never played this kind of game before. I liked turn based rpgs, but only played the typical japanese ones like Final Fantasy and others.
I randomly discovered this game on steam through the demo and then bought it here on GoG.
It has a lot to discover, interesting abilities in battle, and the puzzles are also fair but not boring.
I also think that the look of the game is good, reminds me of fairy tales, and is just a bit different,
from other games like I was used to.
Even the going back to visited places, to find new things, is interesting here and it never feels like a chore. Also being able to reskill and use other abilities etc. encourages you to experiment.
Overall just a good game for my liking.
It's not a bad game, but you quickly find out there is no depth at all in this game. There are only about 9 skills for a mage, and similar arounts for the other classes. There is zero replayability and you can reach the top tier skills very early in the game. This all renders it somewhat uninteresting to finish.
The graphics are above averave for the genre, but the voice acting is atrocious and the puzzles very simple for the most part.
Overall, it's ok if you are a big fan of these types of games but it does nothing interesting and has a very limited scope.
The game seems shallow, rushed, and unpolished, despite being priced alongside higher-end games. I found it impossible to become immersed for a number of reasons:
- The opening is poorly optimized, with flicker and frame drops, poor audio mixing drowning out voices, and massive overuse of filters and blurs.
- The art feels obviously rushed and incomplete. There are many places where sketches/text stand in for missing animations/cutscenes. It feels like they were reaching for AAA, but ran out of money partway and had to ship with a lot of placeholder art and narration. It would have been better for immersion to aim lower and achieve a consistent look & feel.
- The disconnect between looking (freely in 3D) and moving (confined to a grid) is jarring. A ninety-degree rotation occurs in around 1/10 of a second, and is so heavily blurred as to be dizzying.
- I had zero connection to the characters. When you first take control, you have three party members, each with half a dozen unique, named skills. It feels like taking over someone elses D&D campaign halfway through.
- Touching an enemy model in the game world pauses time and transports you to a 2D space where you fight a turn based battle, a la Final Fantasy. It takes you out of the moment -- kinda like in The Return Of The King, when The Mouth of Sauron strides out to face Aragorn, and then it smash-cuts to a 2D animation where they play Pokemon for the fate of Middle Earth.
- The voice acting ranges from "decent" to "just awful." It really takes you out of the story when the monotone robot lady drones out "I've never a creature like that before" with all the emotion of Ferris Beuller's teacher.
- Progression seems limited and shallow, and the combat felt very gimmicky. Nothing occurs in real time, so combat is closer to a card game, choosing which cards to play based on resistances and the gimmicks of the round.
The game isn't awful, but it's a 2.5/5, rounded down to 2/5 because it's priced as a high-end game.
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