Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored myt...
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful characters are fully voiced through top-tier performances authentic to the game’s Central European roots.
Explore 13 diverse, puzzle-filled levels
Defeat more than 50 enemy types
Switch between 7 fully upgradable – and memorable – characters
Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
Stunning visuals powered by Unreal Engine 4
An epic orchestral score composed by Arthur Grosz
Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
Combat in this game is so boring.
Particularly the one in the castle with the infinitely respawning burning zombies.
Your party just doesn't deal enough damage each attack for those boring filler fights.
It just drags on for way too long.
Rushed to write a review only to find that the non-sale price was at this time is possibly ten credits more than I expected. Also it is surprisingly new being released in 2020. Other than that, compared to the other 'on sale' turn based crawlers I've gogged so far (of three this being third) it stands out as the most enjoyable, putting the 3D aspect aside and the fact it has a 'bright green' problem on my graph-card, the game is definitely fun, reminding me of a PS1 game called Jade Cocoon. Strangely having the same logical design as Warframe in places (why?) and being 'potato' funny in an obscure sense, worth a 'sale' play but then I don't tend to indulge in such things verbatim.
Tried on the easiest setting and its still a pain to play through. Wanted to see the story to the end and it seems like im not going to...
Only reason im not asking for my money back is CDPR.
The game has a same-sex "marriage" theme, screw wich whoever you want, a friend, sister, dog, hole in the wall or dead body, I don't bloody care.. but violating the correct sexuality and meaning of words by calling such relationship "marriage" is unacceptable.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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