Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing...
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes! Enter a simulated world that is more interactive than anything you've seen before.
Your own magic: Create new spells as you delve deeper into the caverns. Use magic to crush your enemies and manipulate the world around you.
Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper.
Action roguelite: Death is permanent and always a looming threat. When you die, don’t despair, use what you’ve learned to get further on your next adventure.
Noita is being developed by Nolla Games, a company set up by 3 indie developers, all of whom have worked on their own projects in the past.
The three gents in question are:
Petri Purho
Petri is best known as the creator of Crayon Physics Deluxe. In his youth he also made a lot tiny freeware games. He has also made a bunch of board games, but he hasn't told about it to anyone. So please keep it a secret.
Olli Harjola
Olli released his first commercial game The Swapper in 2013. Besides indie games, he also dabbles in music, live visuals and making programming languages.
Arvi Teikari
Arvi is also known as Hempuli. Over the years he has released a lot of tiny experimental games, so many in fact that he is unaware of all of them. One of the games he remembers making is Baba Is You.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Super fun game with amazing physics. It's cool to learn what each wand, liquid and status effect does and to discover different ways to deal with enemies and interact with the world. Every run feels different and you really feel like you're exploring each time. The game already feels polished and I can't wait to see what's next with future updates.
I have tried this method with multiple (popular) mods and it has worked every time.
1. Copy the link to the workshop mod.
2. Go to https://steamworkshopdownloader.io/
3. Paste the mod's URL into the top box and click "download." You should get a single .zip file.
4. Extract the .zip into a new folder (call it whatever you want) in your mods folder (D:\X\Notia\mods where X is whatever folder you've told GOG Galaxy to install your games in). If the .zip contains a single folder, extract the entire folder without renaming.
5. Open Notia, go to mods, click the name of the mod and move it above disabled ones.
6. Congratulations, you've done it.
The description of this game modestly calls it a "rogue-lite".
It is being too modest.
Noita is an excellent, innovative roguelike, that can teach a lot of lessons to the best games in the genre.
In Noita you play as a witch. You descend a dungeon in search of ancient treasures. Slay the boss, gain crazy riches — the usual stuff. But a lot of things are not what they look like. It is possible to conquer the dungeon and complete the game (see the credits) without realizing anything...
…That there are other endings
…That there is a surface world — infinitely extending in all directions
…That the game has actual plot, involving pursuit of world peace and ascend to literal godhood
Contrary to the Noita's makers, the physics system is NOT the main star (and neither is sophisticated alchemy system, which counts soil and feces amidst it's ingredients). The real star of the game is wand-crafting, which allows levels of absurdity, previously unheard of in medium.
Remember all advertisement of games with "powerful" magic systems, which will let you create your own spells? How combining bunch of elements was supposed to unleash endless possibilities and break balance? None of that worked out. The few games, that were released, never stood up to such promises. Until now.
The magic system of Noita is so powerful, it is currently not possible to recreate it in 3D games, — at least I don't think that any 3D engine can withstand filling air with thousand of self-cloning projectiles and obliterating most of visible terrain. Or the torrents of blood and ichor from corpses of enemies, that will be flood the levels below afterwards.
The 400 spells — most of which are modifiers — are largely redundant. You will usually use a dozen of them, arranged into one of few game-breaking combinations. Every now and them you will have to advance your understanding of spell mechanics. At first — to overcome enemy HP. Later — to protect yourself against your own overwhelmingly powerful spells.
It took me 70 hours to win my first game. There is a lot of side content that i had to skip through.
Because winning means JUST traveling to the bottom of the dungeon with one life and fighting a boss and that's more than enough for now.
The hard thing is EVERY THING is trying to kill you. Toxins, lava, your own spells, surprise snipers, surprise worms, the angered shopkeeper, the perks you picked, the places you explored, the teleportium you just stepped on, the electrified staff you held while swimming, the electrified monster that walked on your same steel beam, the barrels hidden in the sand close to you, the polymorphium and again, the grain of dirt intercepting your nuke and even monsters.
Every death teaches you about a risk and there are REALLY SO MANY RISKS that you will have to die 80 times before learning how to blow yourself up with every spell and have a chance of reaching the boss.
No matter how good your run is going, everything can end in an instant of miscalculation. No matter how many times you try, you will never get the same things you got the last run.
Good thing is, many combos between spells are pretty interesting and every run feels unique.
Bad thing is, if you plan to explore the side content you must be a really lucky masochist.
This game broke me for now, but i will try to get the other secret and side content in later updates
Much like the old 1980s arcade cabinet games, you *will* die....a lot. And just like those old games you'll keep reaching in your pocket for another quarter. This game is frustrating and has a steep learning curve, but holy hell I can not put it down. Despite all of this it is FUN.
It is a thinking man's arcade game. It doesn't take a tremendous amount of twitch skill, but it will punish your carelessness. At the same time the game rewards you handsomely for your creativity and curiosity. If you are clever, you can get through the game without firing a shot. But why would you, when you can absolutely positively blast every motherfucker in the room? ....and blast the room itself into smoke and vapor.
That's where the 2020s comes in. Despite it playing like an old arcade game, it has a more modern RPG-like elements to allow you to grow. You start off incredibly weak, yet grow incredibly powerful. This can be done via just raw upfront damage and immunities, or through a more clever stack of abilities and spells. Most games do their damnedest to nerf and discourage creative exploits, whereas Noita welcomes every dirty trick with open arms. I'm only about 130 hours into it, but I suspect I will still be learning things 2000 hours later.
Pile on top of that the simulated pixel behavior, which is great....or horrible, depending on which side of it you are on. Ironically it was the pixel simulation that got me interested in the first place, but it is the depth of the gameplay that really has my attention now.
TL;DR: One of the best games I've bought in years. Worth it at full price, even as I throw my mouse across the room.
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Ok, got it
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