A New Dimension of Kombat
Shao Kahn has been defeated at the hands of Earth's warriors, and now Shinnok has escaped to his confines in the Netherealm. The war has resumed once again. This time, the battle CAN be won by mortals!
REAL WEAPON KOMBAT
Characters can pull out weapons that can be thrown,...
Shao Kahn has been defeated at the hands of Earth's warriors, and now Shinnok has escaped to his confines in the Netherealm. The war has resumed once again. This time, the battle CAN be won by mortals!
REAL WEAPON KOMBAT
Characters can pull out weapons that can be thrown, dropped or even picked up by your opponent and used against you.
INTERACTIVE BACKGROUNDS:
Objects in the background can be picked up and thrown at your opponents.
SECRETS AND KODES:
Mortal Kombat 4 is packed with hidden characters, kodes and other features that aren't even in the arcade game!
3D FATALITIES
Watch as brand new and classic fatalities take on a completely different meaning in 3 dimensions!
3D GAMEPLAY:
Characters can now move in 3D to dodge projectiles or pick up weapons.
Enter the sinister 3D realm of Mortal Kombat 4. Shinnok is ready... are you?
It has everything Mortal Kombat should.
Ridiculous blood spattering and bone crunching moves.
Variety and flashy moves.
Fatalities, and the first introduction of the MK character weapons system that appeared in later games too.
Interactive stages and items (you can pick up objects and weapons and use them!)
The only gripe I have is that it is like many retro games it's hard to get the same look and feel from these games. The 3D models have depth issues and the 2D assets scale horrendously bad. The 3DFX filtering is flawed for the fonts and 2D assets adding black lines and otherwise making them look 'melted' by over smoothing the sharp edges.
See my forum post for a couple of notes on how to disable this if you don't mind a pure pixelated look.
I expected myself to be the apologist for MK4 for I had it in childhood, but replaying it again I can see that it was pretty meh. Well, aside from singleplayer due to improved AI compared to the first three MK games but it's still not even as fun as Street Fighter 2 there.
GOG version really is excellent. FMVs are there, redbook music is working and loops properly, worked out of box. Tho you will need to use software to map gamepad input to keyboard otherwise you will have to use analog stick for movement and that's just gross.
PC version is the best version that isn't Gold. Obviously better than PS1 and N64. Compared to Arcade, home ports had Goro which is more of a flaw cus screw old cheap fighting games bosses, plus one new arena and uhh extra menu fluff and FMV. Aside from graphics, they were awfully nerfed. Floor polygons often disappear from view and one arena has lost alpha channels for windows, showing you opaque purple color instead of sky.
Gold on Dreamcast is still superior however, with 6 new chars and 3 more arenas and supreme graphix.
As for how it plays, it's like MK3, run fast in and quickly mash dial-combos in. But this time around they went and and made everyone have same combos. And back to only have fatalities without other finishers. I don't know, MK4 for some reason felt empty. Many new chars were one-dimensional reskins of oldies, even with cool visual desings. Gets to the point where Jarek has laser-eye fatality from Kano despite not having his vision augmented.
Lore and plot in MK4 makes no sense and is based on plot-holes.
They added weapons to combat system. It works like super-short powerup, you lose them in a single hit. Can pick up but takes time. What most people don't know is that you will pull out weapon instantly and do an auto-hit if you input weapon call during dial-combo. Doing same weapon call move makes you throw it, too.
MK4 is fast and punchy yet feels empty and cold.
Best gibberish voicelines in fighting games.
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