Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and min...
Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.
Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat.
Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Get ready to venture forth and uncover the secrets of Nex!
Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
Create a party of four characters and customize them with 7 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
42 different kind of monsters including 30 new foes unique to Isle of Nex.
Play custom adventures created by others or make your own with Dungeon Editor.
More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.
Copyright 2014 Almost Human Ltd.
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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The island is a nice little world to explore. The puzzles are good, inventive, but not terribly hard. I didn't have to look anything up until almost at the end, and it was an optional puzzle anyway.
Could have used enemy AI that was a little more coordinated. And it would have been nice to see a few more cute tricks out of monsters. But there were improvements since LoG 1.
Speaking of: better performance! Outdoor areas that feel remarkably wide open! Puzzles that span multiple areas! ELEVATION! Swimming! The gold keys offer some player choice.
On the other hand, like LoG 1, I'm not sure I would play it again. I kind of got what I needed to out of it.
This game improves on the first, and is best game of its kind: a grid-based dungeon-crawling RPG. It opens up with a fairly big world with dungeons, forests, cemeteries, and even underwater action. And it is packed with puzzles. And those aren't lightweight puzzles you often get in RPGs either. You deal with obtuse word clues, environmental clues, and tiny hard-to-see switches in dimly-lit rooms. The puzzles are so advanced that you can call this a puzzle game. Combat is similar to the first LoG game, which is mouse-heavy, very clicky action. Like LoG1, you play a group of 4 escaped prisoners who are chained at their feet, so they all have to move together and fight as a group. The 4 characters happen to be melee, ranged, and magic attackers. Even though the game supports resolutions up to 3840x2160, this game must be played in 1920x1080 or under, as higher resolutions will render the user interface too small because it doesn't scale. Since combat is very clicky, mouse control on a tiny interface in the heat of battle is next to impossible.
Everything works in the same way as in Grimrock 1, but there is more of everything. More races, classes, items, enemies, secrets, puzzles and more themed levels. The enemy AI, spell rune system and the character development system are improved from the first game. The non-linearity, water pools and multi-height dungeons makes the grid-based gameplay more varied. And also, the main menu theme is awesome.
This sequel still has the same minor issues as in the predecessor. When you move and you release a movement button, the party still takes one more step. This is not good at all, especially when you have to tread carefully, but it is tolerable. And when the game gets fast-paced, the eyes are focused on the bottom right of the screen most of the time.
The user interface is quite problematic. The tooltip texts are too tiny and the font is too thin making all reading hard regardless the game resolution. And I don't like how the alchemy system is different from the first game. Now you need to put your mortar and pestle in your hand slot and the alchemy happens in this little slot making the ingredient icons and the buttons so tiny to click.
The game is quite heavy to run in my system. As long as the game takes place in the dungeons, it runs pretty well, just like the predecessor. But in the outdoor areas the game gets laggy significantly, especially if there are lots of trees around.
Even so, the game experience is highly positive and less straightforward compared to the predecessor. Thus the replay value is also better.
Legend of Grimrock 1 was good, this game is just amazing. They did exactly what I wished for, ie move away from having just dungeons. Legend of Grimrock 2 adds plenty of different outdoor scenes, with stunning graphics and animations. It's pure magic!
The game starts with an easy-to-moderate difficulty level, but becomes rather tough after a while. While the opponents are never really much of a problem (in Normal level), the puzzles are not always easy to solve. As far as I recall, I could finish the first part with no or very few hints, but not this time...expect that you won't be able to solve everything, at least not all the hidden stuff.
The game world is large and will keep you busy for many hours.
Only negative thing about this game is that you don't want to ever go back to old dungeon crawlers once you played this. Hoping for Legend of Grimrock 3!
I have only tinkered around with dungeon crawlers like the Grimrock Series in the past. The first Legend of Grimrock was my first full on dive into the genre and I loved every minute of it. Legend of Grimrock 2 is a great sequel improves the game in the right places.
Disclosure: I'm a game hopper. I move very quickly from game to game to experience new types of gameplay. Once I get a feel for the gameplay I will often move on. So when I play a game all the way through to its completion I know I've found something good.
If you enjoy games like Might and Magic 1-6, Grimrock 1, or the more recent Might and Magic X you will most likely enjoy this game a lot.
If I was going to say something negative about the game it might be some of the puzzles. Many puzzles and secrets give you enough hints but some are rather obscure (internet to the rescue). However, if you play games to figure out puzzles you may enjoy this title as well.
Worth every penny. Good job Almost Human. =)
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