Posted on: December 14, 2018

mhoffmann
Verified ownerGames: 281 Reviews: 14
Recommended...With Caveats
I love the immersion - the environments, the puzzles, the other-wordly-ness of the dungeon. But the problems come from a few odd choices. The combat never quite felt "right" to me. It's still really weird to have real-time combat in a grid-based system, and while it serves OK, it just never felt natural. The big problem for me came from some of the puzzles. Most of them are great. Some require quick timing, and others some out-of-the-box thinking. But then there are *those* puzzles. Oh yes. The ones where no matter what you do, there's no way you will guess the solutions on your own. The ones where the switch is hidden two rooms over on an inconspicuous bit of wall that the only reason you would check is because you know you have to look at every wall to check for hidden switches. But then there is the 9th floor temple puzzle. This one is a doozy and almost got be to completely stop playing in "You've got to be kidding me" frustration. MINOR SPOILERS It requires 4 items, exactly NONE of which you are required to be carrying. So even if you manage to guess the answer to the 4 riddles facing you, unless you either A) happen to be carrying all 4 items or B) remember exactly where you left them, you will be in for a lot of needless backtracking and pixel-hunting. I was carrying 2 of the 4 items, and thankfully remembered where there were 2 of the others, but if I hadn't remembered AND hadn't used a guide to see the answers to the riddles, I would have quit right then and there. I still give this a recommendation, but would strongly suggest you use a guide and/or make notes whenever you drop an item, since it could come back to bite you later.
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