Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
Create a party of four characters and customize them with different races, classes, skills, and traits.
Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This game has an excellent dungeon-crawling engine that evokes the classics like Eye of the Beholder or Dungeon Master. But Legend of Grimlock has absolutely zero plot, choice, dialogue, or NPC characters to speak with. Simply put, it is a "Legend" lacking a legend. It is more puzzle game than RPG, and fails to generate that warm, fuzzy feeling that many RPG fans might hope for. I do think Legend of Grimlock 2, should there be one, could easily fix this by building an actual plot, and characters, into the otherwise-solid game engine. But this first entry is lackluster, even if it does have several notable qualities. Fun, but shallow.
I'm 42 years of age and I bought Legend of Grimrock to support developers who seek to bring back classic gaming with modern graphics. I havn't played the game much, some 20 minutes, but this game is Eye of the Beholder with a new coat of paint as far as I can tell. I don't play games much anymore, I simply don't have the time. I am making some extra time in my schedule to play Legend of Grimrock. Most games today are graphics over gameplay, style over substance, console over computer. I've been gaming since the days of the Commodore 64 and something has been lost in computer gaming. Perhaps Legend of Grimrock can help bring back some of that ole' gaming goodness! I'm giving Legend of Grimrock 5 stars for simply being made! Bring back classic gameplay with modern production values (modest system requirements) and you have a win/win situation.
I didn't hate it as much as I found it frustrating for a single reason: half the gameplay is about finding secret areas and hidden items with only a few of them being slightly hinted at.
Since I can't memorize a dozen secrets for each level there were two possible choices: check every wall for a secret switch and run out of food or pull up a guide and ALT+TAB every minute, neither approach was fun and they broke my immersion.
After a while getting to the next level was like unlocking an easter egg in other Dungeon Crawler or Hack & Slash games, it was combat that broke the flow of a puzzle game rather than the other way around.
I wish this was split into two games instead, I would've loved the combat half where I was shoved into a cramped dungeon and had to punch my way out through armies of giant slugs and shrieking mushrooms - 4/5 for that.
I love this game. When I was younger, I played games like Black Crypt and Eye of the Beholder on the Commodore Amiga. I don't remember getting very far in those games back then and in recent years I wished for similar games with an updated look but retaining the same feel. Then I came across Legend of Grimrock and was enamoured. It didn't disappoint all the way through to the end. It gave me exactly was I was looking for and that is enough for me. Thanks, Almost Human! Moving on to part II now.
Very reminicent of old school dungeon crawlers, with enough innovation to make it worthwhile. If you're a fan of the genre, I'd give Grimrock a try without hesitation. If you new, however, it might be a harder sell. Most of the mechanics are solid, but some of the big ones are pretty egregiously flawed.
Chief complaint: the combat, at it's highest efficiency, comes down to singling out opponents and square dancing with them to the death. I remember I thought this game was so hard when I played it the first time because I figured using the real-time combat to avoid damage was an exploit. After your first ogre, you figure out pretty quick that the game is designed around this.
Many of the puzzles also require some speedy reflexes. This wouldn't be so bad if the game didn't use a tile system with an arcane control scheme. I've got no problem with pixel-precise, twitch gameplay, but for God's sake at least use WASD if you want me to do this.
If you can get past these (and some seriously annoying puzzles on the later floors,) the game is fresh and exciting. The magic system is simple, but surprisingly hectic during combat. The enemies are varied and the level design is excellent at catching you flatfooted. The alchemy system encourages experimentation. Character races/skills/abilities are all varied and are much deeper than they appear. It's not what I'd call balanced, but it's a singleplayer RPG so who cares?
There are LOADS of secrets too, and there's usually something pretty useful. Although it's counter-intuitive, you'll want to jump down every hole you see. The puzzles are mostly pretty logical and don't require a lot of backtracking (except THAT one). The atmosphere is great, the tilesets are beautiful, the fire effects are stunning and the game runs well both in Windows and Linux!
For such a budget price, it's hard not to recommend Grimrock. For veterans and curious newcomers who want a challenge, this is an easy recommendation.
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