Game:
You're Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back. Avenge the death of your parents and help repel the invad...
You're Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back. Avenge the death of your parents and help repel the invading forces!
Story:
Bohemia – located in the heart of Europe, the region is rich in culture, silver, and sprawling castles. The death of its beloved ruler, Emperor Charles IV, has plunged the kingdom into dark times: war, corruption, and discord are tearing this jewel of the Holy Roman Empire apart.
One of Charles' sons, Wenceslas, has inherited the crown. Unlike his father, Wenceslas is a naive, self-indulgent, unambitious monarch. His half-brother and King of Hungary, Sigismund the Red Fox, senses weakness in Wenceslas. Feigning good will, Sigismund travels to Bohemia and kidnaps his half-brother. With no king on the throne, Sigismund is now free to plunder Bohemia and seize its riches.
In the midst of this chaos, you're Henry, the son of a blacksmith. Your peaceful life is shattered when a mercenary raid, ordered by King Sigismund himself, burns your village to the ground. By bittersweet fortune, you are one of the few survivors of this massacre.
Without a home, family, or future you end up in the service of Lord Radzig Kobyla, who is forming a resistance against the invasion. Fate drags you into this bloody conflict and shoves you into a raging civil war, where you help fight for the future of Bohemia.
Massive realistic open world: Majestic castles, vast fields, all rendered in stunning high-end graphics.
Non-linear story: Solve quests in multiple ways, then face the consequences of your decisions.
Challenging combat: Distance, stealth, or melee. Choose your weapons and execute dozens of unique combos in battles that are as thrilling as they are merciless.
Character development: Improve your skills, earn new perks, and forge and upgrade your equipment.
Dynamic world: Your actions influence the reactions of the people around you. Fight, steal, seduce, threaten, persuade, or bribe. It’s all up to you.
Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia.
A great game, a huge open world, I love combat it takes some time to learn how to fight, but after a few hours, I just love it. The music is great, the story is interesting.
There were a few bugs and glitches that forced me to restart the game or load save, but overall really enjoyable experience.
Ugh. This game has such a wonderful world. I dont think I've ever felt like I was actually in the woods quite like this in a game before. Every activity in the game has the player actually participate. In example, lockpicking has its own skyrim esque minigame, and with alchemy, you actually try to follow a recipe, adding ingredients, boiling liquids, ect. Its refreshing to play a game that lets you take control of every aspect we take for granted in gaming. Which makes it suck so much more when you get to the combat and realize how broken it is.
A game like this wouldnt have a simple 'mash X' combat system, but by god did they mess this up. The combat uses mouse controls so they added a lock on system, which makes sense 1v1, but it locks you up to not be able to fight anyone else, so you just get flanked and stabbed in the back.
Now enemies can 'dehorse' me. Which is supposed to make it balanced, but they must be stretch armstrong because they get me from 8feet away. The only way I can kill enemies is with stealth, or by fudging the combat (after a certain distance, they sheath their sword and stop to look at you.) Its one of those games that gives your enemies superpowers to make things a challenge. Enemies that are higher level than you will sometimes ignore a strike that landed (even if his back is turned sometimes) and snap him into a blocking animation. Oh yea, you can only save in an inn bed or with a potion so I hope you like losing hours of progress. (get a quicksave mod)
Maybe it sounds like just complaining, but just look at online forums of people saying the same about the combat. Even if people defend it saying "its supposed to be hard, youre a peasant," other people who enjoy the game say that yea, its messed up. Theres many times I thought there was a bug but it was just a feature.
If it werent for the combat, this would probably be one of my favorites. But thats a major aspect of RPGs, and honestly its caused so much frustration its hard to enjoy.
Really frustrating experience. There is some really good stuff here, but man, some really poor decisions. Saving is just a really bad set up, and is wholly inconsistent. Combat is incredibly annoying and frustrating. You only receive combat training for one opponent, but that is never the experience of legitimate combat, so you have to swing and change targets wildly. The ranged combat is pretty consistent once you get the hang of it, but while that feels like it rewards good gameplay, the other systems do not.
Please note, I have purchased this game and it's DLC on PlayStation and PC. Kingdom Come: Deliverance is an RPG that will stand the test of time. The developers of this game are in love with their creation and it's very easy to see that.
This isn't some worn out typical magic slinging, dragon slaying Role Playing game. This is a straight Medieval Simulation RPG. It's simply just awesome. You're not some legendary prophecy or dragonborn god. You're Henry. And you suck. And by that I mean, you can't even read, let a lone swing a sword, but that's okay because with time and practice you slowly get skillful in the things you trial and error on. And that's one of the greatest RPG mechanics to this game, there is no "Level Number"...no, you level up just like you do in real life. You want to be good at sword fighting? Well go practice sparring with your teacher or pay a master to show you some shortcuts.
The world is satisfying and truly makes you believe it's alive...and it's just absolutey freaking gorgeous. This game has been through a great deal of patching and love from it's creators. They really do care for their product and have completely ironed out all of the bugs that made this game un-playable.
If you enjoy not having your hand held, not being told how to play a game and you take the time to get through the learning curve...you will have one of the most memorable gaming experiences of your life.
First off, I believe if you enjoyed other RPG's such as Witcher and Skyrim then I imagine you'll really enjoy the game.
Skyrim in particular is a good example here because it's a great example of a franchise (Elder Scrolls) that has some very obvious hitches here and there that are forgiven by the community.
**Pros**
This section would be vast but I'll try highlighting points I feel people would be most interested in,
. The world feels alive - things go on without you and it *feels* like quests are being spawned on the fly (they aren't).
. There really is multiple angles - If you fail on a particular method of completing a quest (and the game expects this) there are other ways to tackle it. An example would be getting a item, you either fight the guy who has it, pickpocket him and take his keys and steal it, or sometimes you compete with them for the item you need. In cases such as competition it is normally a scripted event, but you still typically have to find the means to unlock that event.
. Some areas are extremely in depth - A good example here is alchemy, you have recipes and you have to cook them as described. First you have to lay out the ingredients manually, then decide what liquid to place it in based on the recipe (water, wine ect...) whether to boil and how much, whether to grind the herbs before you add - you get the idea. Funnily enough you also have to learn to read, the better your reading level, the less scrambled the words.
. Combat - For me this is in depth and entertaining, when you start unlocking more combos and constantly parry and riposte it feels satisfying.
. Exploration - some of the forestry, towns and *interesting places* are well, interesting! - AND BEAUTIFUL.
. Risk/Reward - Another one of those that seems to be splitting the camp, a habit of some RPG players is to save before any decision is made or search online (you know who you are). This game tries to make you think about decisions because it isn't as easy as reloading a file if it goes sour. This makes you really plan out sometimes before you pursue a task, such as getting some charisma buffs before you try to convince someone to help, or you train in the arena before you subdue some bandits. Some may hate it, but the restricted saving does add some extra level of conviction in this game, with the upcoming patch to allow to save on exit, I think you would be doing yourself a disservice to mod the game on your first play through. (As a side note, a few hours into the game it really doesn't become difficult to obtain the drink needed to save.)
.Levelling - Things do start off rough, the game has some great progression however, tasks such as taking on a group of 3/4 bandits will cause a lot of stress but if you train for a few hours and go back its a cinch, for example.
*Cons*
These are absolutely small details I can think of that do break the immersion/spoil certain aspects of the game for me.
.Post Romancing -Most RPG's have a 'meh' end to a quest track after you finally 'bed' the lady (in this case) where the character has some mild dialogue changes here, or some extra repeatable cut scene there. In this game however, you bed certain characters and they turn into a generic townsman, by which I mean the dialogue options you get are the same dialogue options you get if you talk to Jeff in the local tavern, it just dampens the previous experience, in one case you simply cant interact ever again with the NPC.
.Map borders/Hunting - One minor but frustrating detail, when you near the edge of the map your character is forced to walk at an incredibly slow pace to an eventual stop, however there is no such barrier for NPCs. So imagine this, you're hunting a boar, it runs past said barrier, you are 20% walking pace chasing after it and it's going full pace into the horizon, basically, you aren't ever getting said boar unless you leave and return.
.Multiple NPC combat - I remember quotes along the lines of avoiding multiple person combat as you will die, now... this would be true if the enemies all attacked you. A good example of what I mean is when I saved and tested out my levelled up sword skills by fighting guards in a town. There were around 5/6 guards on my screen with more piling up, however 2, or a maximum (rare) of 3 would participate, with 1 of those not really landing any blows to avoid the others, effectively you never fight more than two opponents, others just run on the spot in the background until one dies and then they participate. This makes multiple opponents redundant and a wipe up of the entire towns population possible (yeah, that's right, I didn't die - My sword skill was only level 10 of a max of 20.)
In summary, it's worth buying, this review is after 20~ hours of gameplay, make of that what you will.
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