Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to...
Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to bring back the Build engine, which powered Duke Nukem 3D, Blood, and Shadow Warrior, in all of its hand-crafted pixelated glory. They’ve spent a lot of time tinkering under the hood to take advantage of new technology and techniques. Bigger levels, hundreds of new colors, and morphing maps that transform mid-level are all just a few of the advancements made to the engine.
Welcome to ION FURY!
Shelly “Bombshell” Harrison earned her nickname as a bomb disposal expert for the Global Defense Force. When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than diffusing them.
Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner. There’s also no regenerating health here, so stop taking cover and start running and gunning. Honestly, Ion Fury should probably come out on three hundred floppy disks.
Shelly’s quest to take down Dr. Heskel’s army will see her use an arsenal of weapons, all with alternate fire modes or different ammo types. Her signature revolver, Loverboy, brings enemies pain and players pleasure with single shots, or Shelly can fan the hammer Old West style. Shotguns are fun, but tossing grenades down their barrels and firing explosive rounds is even better. Bowling Bombs are just as violent and over-the-top as one would hope.
Ion Fury laughs at the idea of constant checkpoints and straight paths through shooting galleries. But just because this is a true old-school first-person shooter doesn’t mean there won’t be all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and Auto Saves? 3D Realms and Voidpoint took the best of both worlds and cooked it all into a bloody stew.
The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.
Built using the original "Build" engine, with additional enhancements to further improve the technology.
Beautiful hand-crafted artwork, built using original old-school tools and methodologies.
7 exciting Zones, each spanning multiple maps.
Tons of enemies, weapons and carnage!
Best of both worlds! ION FURY brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.
Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!
True tracked module music!
Incredible weapons with alternate firemodes!
Easy access to development tools and modding on day one!
I played through the game and enjoyed the feeling of the old time of Blood, Shadow Warrior and Duke Nukem 3D but I think, the younger generation would no have fun with this game.
If i had to decide between Rage 2 or Ion Fury... id leave the room.
Because this game is great!
Visually, the game is what you would have seen in 1996, but with a lot more detail, not just textures, but also the quality of level build.
Shadows, lights, debris and clutter, but also foliage and grass.
Voxel graphics still blow my mind, you dont notice its an old tech, it just fits in perfectly.
The controls are spot on! Its quick, its precise, unless you try to balance on a sprite (lol).
Did i mention its quick? My god its quick. Run and gun, you deliver Headshots on a whim you jump over enemies to avoid getting shot, just to turn over and blast into their backs.
You can crouch to avoid shots, but the AI learns, and just aims lower.
The audio is crisp, there is occasionally some white noise in the back? could be the samples or intended by the Development Team - i can't tell, but it helps the mood.
The music Helps big time carrying the pace of the game and feels conform to the era of BACK THEN
Performance wise, the game don't ask for a SLI setup, its a 100mb game, you wont see blurry textures because there is no filtered textures. CRIPSY PIXELY FUN!
So Mostly you prolly needed a good CPU.
I ran the DEMO on an overclocked I5 2500K @ 4.4GHz and it ran fine, did choke once or twice when there was lots of detail on the screen.
I am running the full game now on an overclocked I7 8700K @ 5.0 GHz and i have not noticed anything.
Both CPUs ran with the same video card a GTX 1080 (not TI)
I will update the review once i ran the game on my 13 years old laptop
TL;DR
This game is great fun, that takes you back to a time when you were 12-18 years old, and its just as fun.
Thank you for reading. ✌😎
I've played through the other "big three" Build engine games (Duke Nukem 3D, Blood, and Shadow Warrior) and this one easily sits among them. If you love the boomer shooters of the 90s, you absolutely owe it to yourself to pick this one up.
There's more than enough content to justify buying at full price (a meager $25). You'll be spending days tracking down every well-hidden secret and easter egg.
My one complaint is that the GOG edition has no achievements, whereas the Steam version does. I hope the devs implement this soon for us GOG customers.
...but only barely. The standard weapons felt really weak (explosives seemed okay, though), the enemy variety was interesting at first, but quickly became boring and tired by the second act. The level design is...okay, I suppose. Graphically, I can't complain - the game looks, and also sounds, fantastic. I just got tired of enemies that barely make a noise suddenly draining my health every 5 steps in certain sections of the map. A lot of the enemies can see you well before you can see them, which leads to a lot of tedium. I feel like a lot of this problem could have been solved by just making a low poly FPS in something like the Quake 3 engine because that's how the enemies are laid out. For flat, 2D sprites, they are way too easy to miss among the background. And again, they can 'see' and shoot you well before you see them the first time.
Having just played another old FPS from the late 90's that I had never touched before and loved it, I can safely say that Ion Fury nailed the look and style of the old Build Engine games, but it's not as good as either Duke3D or Blood. I guess people can always play it if they're desperate for a throwback to better gaming days.
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