Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
Top notch design, music, combat. all ruined by stupid traversal decisions and unnecessary penalities for error that the game itself forces you to make.
Example? two damage hit bosses are everywhere, you with 5 hit points for a long time (not that getting a 6th makes it any better), you will die a lot, and the trip to the boss is worse than the boss fight itself, and they are strategically placed to make the trip back as tedious and frustrating as possible.
Team Cherry made a masterpiece with Hollow Knight, they copied a lot of the good things from it here, but they confused tedium with difficulty, and the result is a beautiful and enchanting game that is less enjoyed by the frustrating obstacles put in your path all the time.
Like Hollow Knight, in terms of content this is amazing value for money, but unfortunately most of it's difficulty comes from being very tedious and not really respecting the player's time.
Did you 100% the original Hollow Knight on Steel Soul mode? Was it easy for you? Then Silksong will give you the challenge you've been looking for. If you struggled to beat the first game, Silksong will be the most frustrating experience you'll ever have in the Metroidvania genre.
Right out of the gate, Silksong pulls no punches. There's a joke going round that Hollow Knight was the tutorial for Silksong, and you'd better believe it. Even early game bosses are tougher than anything the original game threw at you. My biggest issue with the game is you start with 5 masks (health) and bosses do 2 masks of damage - even on contact with them. You heal for 3, if you can manage to do enough damage to be able to heal, but from max health you die in 3 hits. This makes that first health upgrade feel worthless, as you'd still die in 3 hits if you can't do enough damage and get another heal off. This is Silksong's progression in a nutshell. It gives you plenty of tools, but upgrades are hard to come by and don't feel impactful. By the time you have a weapon upgrade, the enemies you're facing are tougher, so you won't feel a difference. It doesn't feel satisfying, and coupled with the brutal difficulty, the game feels more frustrating than anything.
I've rolled credits on this game twice, and the extra stuff it wants you to do to get the "true" ending is ridiculous. It feels like the game was made to be hard for the sake of being hard, rather than providing a satisfying challenge. It demands mastery of its mechanics to finish the game, let alone complete it. That or dumb luck, which is what the majority of boss fights felt like for me.
If you're a hardcore Hollow Knight fan and want a massive challenge, this is for you. If you're more of a casual gamer, give it a miss, for your own sanity's sake.
Hollow Knight was hard, but managed to stay enjoyable. Silksong is so difficult it's no longer fun, play sessions are simply irritating (at best).
Even normal enemies feel like boss fights, pretty much everyone but basic monsters have 2-3 attacks, can parry or hide. Way too many enemies do 2 masks of damage. Some even do *random* and *untelegraphed* movements (those birds with throwing knives in Greymoor).
Level design is crazy - you *can* get stuck in areas with no way back but through a challenge room or a boss. In HK I could always backtrack and try a different path until I "get gud".
Controls are also questionable - spells are now bound to a different button (because you don't need to hold the heal button now) and it's much harder to use them along with e.g. dashing.
This is the only game that made me ragequit after putting ~10h into it.
Cannot recommend unless devs patch the difficulty curve.
Looks and sounds cool, though.
turns out, making challenge was simple. make each enemy a mini boss! you will know the real boss by the sheer number of unkillable chaotically moving adds that do 2x damage. also, more adds! 3x damage!
and the music is boring.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
Error loading patrons. Please refresh the page and try again.