Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
The game is filled with terrible design choices, it feels untested and unfair it the worst possbile way.
The life system is mathematically off.
the game lacks checkpoints instead your going to wander the same long way every time you fail.
the currency system also serves no purpose other than waste your time.
Overall the devs should have involved player feedback and not go silent for six years.
I usually welcome difficult games. I thoroughly enjoyed FromSoft games, my favorite among them was Sekiro. I played HollowKnight several times, and a couple of Nine Sols.
Never in my gaming life have I ever reached triple digits of attempts on boss or multiple wave encounters, in any game.
Silksong is not difficult in the challenging fun way, it's difficult in the frustrating way. Some encounters are too long, too messy. A lot of the flying enemies you spend way too long chasing them down. On some bosses the last rest point is so far away, you spend several minutes just for another attempt on the boss, with enemies along the way taking you down to half health.
This is not limited to bosses or encounters, the platforming sections are the same way. Dozens of attempts, some of them you finish the section with 1-2 health, and end up 1 shot by a random mob in a dark room and have to do it all over again.
37 hours in at this point, about half way through the game, and I think I'm just done.
Like Hollow Knight, in terms of content this is amazing value for money, but unfortunately most of it's difficulty comes from being very tedious and not really respecting the player's time.
This is easily the single most difficult and punishing mainstream Metroidvania game ever made, bar-none. It is a LOT harder than Hollow Knight, and it's also a lot harder than Metroid Dread and other games in the genre that lean towards the more difficult end of things. If that's something you're cool with, and maybe even what you're looking for, this could probably turn out to be your favorite game ever. It's objectively well made amidst its extreme difficulty and there isn't a lot else like it.
That being said, due to its extreme difficulty and how deeply it punishes you for almost every mistake, I do not feel this game is nearly as mainstream-palatable as Hollow Knight was, amidst all the hype pre release. This isn't a game for gamers with limited time or who don't want to put in a lot of commitment to it and its mechanics. The way I view it, the game basically only has a "very hard" mode, and you just need to deal with that or not get invested in it.
I personally refunded this game after a little while because it wasn't for me, at least as it stands right now. The sheer difficulty was too much for me personally, even if others might appreciate the game for that aspect. I did this after having previously played Hollow Knight start to finish years back and loving it without having any substantial issues getting through it.
I may re-buy this game and return to it if Team Cherry ever opts to update the game with an "easier" mode of sorts to optionally bring its difficulty back down to Hollow Knight levels at least. They do not need to do this, of course, but it's something that would be greatly appreciated to myself and many others if they did go through that effort. I'm rating it 3 stars because I could not personally get into the game, but it's objectively a high quality game when taken as it is that many will love regardless of difficulty.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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