Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
Very pretty, but overly hard for the sake of being so to the point it feel like it is wasting your time.
I want to like Silk Song I really do, I loved Hollow Knight, but the game is too damned hard and I have better thing to do with my time.
Updated.
I came back a month later after the patches and nerfs, restarted and got passed the bottle neck that had held me back.
It is still overly loaded with gauntles but things are more managable with time and experience.
I've played for about 4 hours so far and it's pretty much more of the original. I am just a little bit disappointed that they still stuck to their annoying map system from the first one and the difficulty seems to be much higher. I have yet to see if I can upgrade my Nail, but most bosses I've fought so far take far too many hits to kill.
The game looks good. The music is nice. There are nice abilities.
That being said, I am into Act 2 and I cannot be bothered anymore to continue. The game is so tedious that it outweighs all the fun that I was having.
I wanted to experience the story, make discoveries and fight bosses, but the game is built in a way where you need run large distances to get from a save point to a boss or some other challenge, and often you just die on the way, or the boss kills you in a few hits.
This often devolves into a few seconds of boss fight, few minutes of running back to the boss, over and over again.
I wanted to like the game, but I just cannot anymore.
Overall, I regret buying the game and wasting my time on something that at the end of the day just left me frustrated.
I'm partway through Act 3, so this isn't comprehensive, but I've played enough that I can give legitimate criticisms to the game.
Silksong isn't perfect, but it legitimately could be with some slight tweaks. I've seen many bring up that damage does not seem balanced, especially for early game, which I agree with. My personal criticisms fall into three main groups:
1) Basic Mobs: There are plenty of attacks that feel like they should not do a full mask to two masks of damage, doubly so when the "upgraded" versions of those enemies are doing the same amount of damage but have an expanded health pool.
2) Rewards: Rewards for exploration are also quite bad, with many puzzles and hidden pathways rewarding you with only currency. This is especially demoralizing when so many other Metroidvanias really dialed the rewards for exploration in.
3) Boss Run Backs and RNG: Boss run backs starting at the end of Act 1 seem to get worse, with multiple rooms having to be cleared to even start a mandatory boss and certain bosses feeling more like you need to rely on RNG than your own skill. The most egregious of these are what I've called "Mob Rush" rooms. Instead of designing a unique boss, Team Cherry forces you to deal with mob after mob and it just isn't fun or exciting. It's tedious, and I don't feel accomplished after beating it.
I've also seen some disparaging the movement and combat system and that just feels wrong. The 45 degree angle of attack has been done before in other games and it's by no means "terrible." Within the first hour it felt natural, but maybe that's because I've already played Specter of Torment.
I think the game works for me for the most part, but it does not feel like it's for a general audience and that's fine. Here's to hoping Team Cherry listens to feedback and adds some QoL features. I've put plenty of time into it, but at a certain point in Act 3, the game stopped being fun and I set it down.
Also, to whoever designed flea juggle: I hope there's a tiny stick in your shoes that's just minor enough you don't have to take them off, but major enough that you can't ignore it and you can never find it or remove it.
Many wonderful qualities: art, music, world design...
But brutally difficult and frustrating, light years away from Hollow Knight.
Unfortunately, I don't recommend it, unless you enjoy suffering.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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