Edited on: September 17, 2025
Posted on: September 14, 2025

HidesHisFace
Verified ownerGames: 116 Reviews: 3
A Ballad of wonder and frustration
Let's start with this - I finished the original several times, every time with full, complete playthrough, Path of Pain included. So it is not like difficulty is unfamilair to me. But there is a difference between good and bad difficulty and in current state - so just after the first patch - Silksong has some major problems in that area. It is a game of extremes - its highest points are wonderful, amazing. But it sadly has its fair share of nonsense that is supremely annoying and stains what could easily be near-perfect game. Let's start with the good - the game is beautiful, sounds amazing, generally controls almost flawlessly (except one MAJOR thing that infuriated me), oozes the climate. It should be perfect. Many of the bosses are epic - Lace, The Dancers, the Widow - they evoke the best moments I had in the original Hollow Knight and in a good way. The general platforming is perfectly fine - Hornet moves much more smoothly than Knight ever did. The new charm system is interesting - you get a choice of more movesets with the crests, but the charm setups are more restrictive this time around. You also get replenishable tools which act as rough equivalents of spells from the first game - they can be immensely powerful, though grinding for shards acting as effectively ammo can be a bit tedious. The first act is perfectly fine, but once you get to the second, it starts falling apart with insanely overtuned difficulty later on. Where do I even begin? The game has obsession with enemies dealing 2 masks of damage. This makes your first health upgrade nearly pointless, and it diminishes and slows down your further health progression - you basically need 2 more hitpoints to actually matter. This gets really annoying on certain bosses: Second fight with the Beasfly - yeah, a boss that at this stage of the game wrecks you in 3 hits. can and will destroy the floor, charges from beyond the screen while tracking your hight, spawns help that is erratic and tanky. That was not a fun fight at all. Broodmother - tiny arena, constantly spawns adds that explode for 2 damage, herself does 2 damage, has a snare attack that guarantees you getting hit, and her primary lunge attack can be chained - she can immediately turn and hit you again if you dodge. She can basically turn half the screen into a dead zone. Game is also farily stingy with upgrades: First Needle upgrade is fairly late in Act 1, and it hardly changes anything - enemies you will be encountering at this point will still die in the same amount of hits, but at least those in early areas you have no reason to really visit again much will die in 2 hits now. What a boon. And then it turns out the 3rd needle upgrade - you know, a fairly essential thing - is locked behind a TIMED courier mission. Remember the Flower mission for Ze'Mer/Grey Mourner? Now do that on a timer to get an essential upgrade. I DETEST timed missions. While platforming is generally tight and well done, there is one problem. Let me tell you the story o Mount Fay - a massive climb with a pseudo-time limit due to cold mechanic. This one is weird - it exposes one horrid inconsistency in the controls. You need the Clawhot - which is basically a harpoon upgrade. The harpoon can latch to special hoops and to the walls - to jump away from those walls, you need to press 'jump' - makes perfect sense, doesn't it? You can also harpoon to the enemies - you press 'jump' and you jump away. Wonderful. But on Mount Fay you will notice you are not making these jumps well - your jumps are ever so slightly too short. You start thinking - it must be my aim, or my timing. But nope, no matter what, you will not make these jumps 99% of the time. You get desperate, trying for hours - you call this Path of Pain 2.0 in anger. You throw the controller and leave it. Next morning you start trying again to no avail. And finally, in frustration you just kill one of the enemies with the harpoon, without jumping... And Hornet JUMPS. This is where it hits you. If you jump manually, you cancel the animation and make half the jump. You have to NOT press 'jump' in order to JUMP HIGHER. You get overcome by anger - asking you to not jump to jump. What's next? Not touching the d-pad to run faster? And the worst of wall - after 4 hours of trying in vain... after discovering this nonsense, the whole Mount Fay takes you 15 minutes and maybe 2-3 tries to complete. The impossible challenge is easy, because you figured out the logic-defying quirk in controls. I'll tell you this - THIS ONE THING stained my entire experience with this game so much, it took me days to overcome my anger and have fun with it again. And hopefully, if you read this - I have saved you hours of frustration - because now at least, you will be spared the anger I went through. There is a beautiful, wonderful game out there - but because of tiny, yet infuriating things like this, I can't give it 5 stars that I want to give it so much. It is the game I want to love SO MUCH. It is filled with passion and wonder... But it is throws so much irritating stuff at you that just could be tweaked no problem. I get the impression that the devs spent so much time playing their own game they got numb to its difficulty and small problems. So beware - there is a wonderful game there - but it is also extremely harsh one and you must be prepared for a beating of a lifetime.
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