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Hollow Knight: Silksong

in library

4.7/5

( 2048 Reviews )

4.7

2048 Reviews

English & 9 more
19.9919.99
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Hollow Knight: Silksong
Description
Become the Princess Knight   As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.   Hollow Knig...
Critics reviews
97 %
Recommend
Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
User reviews

4.7/5

( 2048 Reviews )

4.7

2048 Reviews

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Product details
2025, Team Cherry, ...
System requirements
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
DLCs
Hollow Knight: Silksong - Official Soundtrack
Time to beat
26.5 hMain
40.5 h Main + Sides
57 h Completionist
42.5 h All Styles
Description


Become the Princess Knight

 

As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.

 

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

 

Game Features

 

  • Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
  • Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
  • Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
  • Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
  • Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
  • Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
  • Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
  • Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.

 

 

Hollow Knight is © Copyright Team Cherry 2025

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Goodies
Contents
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
26.5 hMain
40.5 h Main + Sides
57 h Completionist
42.5 h All Styles
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
Release date:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.3 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
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User reviews

Edited on: September 17, 2025

Posted on: September 14, 2025

HidesHisFace

Verified owner

Games: 116 Reviews: 3

A Ballad of wonder and frustration

Let's start with this - I finished the original several times, every time with full, complete playthrough, Path of Pain included. So it is not like difficulty is unfamilair to me. But there is a difference between good and bad difficulty and in current state - so just after the first patch - Silksong has some major problems in that area. It is a game of extremes - its highest points are wonderful, amazing. But it sadly has its fair share of nonsense that is supremely annoying and stains what could easily be near-perfect game. Let's start with the good - the game is beautiful, sounds amazing, generally controls almost flawlessly (except one MAJOR thing that infuriated me), oozes the climate. It should be perfect. Many of the bosses are epic - Lace, The Dancers, the Widow - they evoke the best moments I had in the original Hollow Knight and in a good way. The general platforming is perfectly fine - Hornet moves much more smoothly than Knight ever did. The new charm system is interesting - you get a choice of more movesets with the crests, but the charm setups are more restrictive this time around. You also get replenishable tools which act as rough equivalents of spells from the first game - they can be immensely powerful, though grinding for shards acting as effectively ammo can be a bit tedious. The first act is perfectly fine, but once you get to the second, it starts falling apart with insanely overtuned difficulty later on. Where do I even begin? The game has obsession with enemies dealing 2 masks of damage. This makes your first health upgrade nearly pointless, and it diminishes and slows down your further health progression - you basically need 2 more hitpoints to actually matter. This gets really annoying on certain bosses: Second fight with the Beasfly - yeah, a boss that at this stage of the game wrecks you in 3 hits. can and will destroy the floor, charges from beyond the screen while tracking your hight, spawns help that is erratic and tanky. That was not a fun fight at all. Broodmother - tiny arena, constantly spawns adds that explode for 2 damage, herself does 2 damage, has a snare attack that guarantees you getting hit, and her primary lunge attack can be chained - she can immediately turn and hit you again if you dodge. She can basically turn half the screen into a dead zone. Game is also farily stingy with upgrades: First Needle upgrade is fairly late in Act 1, and it hardly changes anything - enemies you will be encountering at this point will still die in the same amount of hits, but at least those in early areas you have no reason to really visit again much will die in 2 hits now. What a boon. And then it turns out the 3rd needle upgrade - you know, a fairly essential thing - is locked behind a TIMED courier mission. Remember the Flower mission for Ze'Mer/Grey Mourner? Now do that on a timer to get an essential upgrade. I DETEST timed missions. While platforming is generally tight and well done, there is one problem. Let me tell you the story o Mount Fay - a massive climb with a pseudo-time limit due to cold mechanic. This one is weird - it exposes one horrid inconsistency in the controls. You need the Clawhot - which is basically a harpoon upgrade. The harpoon can latch to special hoops and to the walls - to jump away from those walls, you need to press 'jump' - makes perfect sense, doesn't it? You can also harpoon to the enemies - you press 'jump' and you jump away. Wonderful. But on Mount Fay you will notice you are not making these jumps well - your jumps are ever so slightly too short. You start thinking - it must be my aim, or my timing. But nope, no matter what, you will not make these jumps 99% of the time. You get desperate, trying for hours - you call this Path of Pain 2.0 in anger. You throw the controller and leave it. Next morning you start trying again to no avail. And finally, in frustration you just kill one of the enemies with the harpoon, without jumping... And Hornet JUMPS. This is where it hits you. If you jump manually, you cancel the animation and make half the jump. You have to NOT press 'jump' in order to JUMP HIGHER. You get overcome by anger - asking you to not jump to jump. What's next? Not touching the d-pad to run faster? And the worst of wall - after 4 hours of trying in vain... after discovering this nonsense, the whole Mount Fay takes you 15 minutes and maybe 2-3 tries to complete. The impossible challenge is easy, because you figured out the logic-defying quirk in controls. I'll tell you this - THIS ONE THING stained my entire experience with this game so much, it took me days to overcome my anger and have fun with it again. And hopefully, if you read this - I have saved you hours of frustration - because now at least, you will be spared the anger I went through. There is a beautiful, wonderful game out there - but because of tiny, yet infuriating things like this, I can't give it 5 stars that I want to give it so much. It is the game I want to love SO MUCH. It is filled with passion and wonder... But it is throws so much irritating stuff at you that just could be tweaked no problem. I get the impression that the devs spent so much time playing their own game they got numb to its difficulty and small problems. So beware - there is a wonderful game there - but it is also extremely harsh one and you must be prepared for a beating of a lifetime.


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Posted on: September 7, 2025

bernds

Verified owner

Games: 395 Reviews: 7

Giving up and hoping for patches

I managed to beat the Hollow Knight true ending and really enjoyed my time with that game. Up to about 8 hours into Silksong, I was happy enough; it was noticeably harder but still enjoyable, and the early boss fights felt like dances again. But things turned very quickly, at about 10 hours now and I don't see myself being able to beat this game, so I'm going to cut my losses early. I still have no meaningful upgrades and even normal enemies are best avoided since beating them takes a minute and gives nothing of value. Never mind the bosses, which can kill you in an instant because apparently iframes were nerfed to the ground and you also take two points of damage just by standing a little too close to a staggered enemy. I might be able to get out of Act 1 if I spend all of my free time grinding, but honestly I can only see it getting worse from there. It feels like they were testing a NG+ "enemies do double damage and have double health" mode and left it enabled by default by accident. If you managed to beat the highest challenges in Hollow Knight hitless, this is the game for you, otherwise steer clear. What remains is a deep feeling of sadness because I was really hoping this would be my game of the year.


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Posted on: September 7, 2025

junkster0

Verified owner

Games: 85 Reviews: 1

Hollow Knight: Expert mode

Extremely high quality game with absolutely no learning curve aside from the first area. Every upgrade out of the few you're able to get, gives you an almost meaningless advantage while the difficulty continues to ramp up. Regular enemies dodge and shoot or rush you. Too many enemies, bosses, and traps do double damage. No areas give you a break. There are traps and combinations of enemies that give you little leeway whether you want to run or fight. The map system still sucks; requiring you to buy a map and have the compass equipped at all times. When you find a quiet area, be ready because you're either fighting a miniboss, a boss, or a squad of enemies. You will be forced to waste hours watching video guides, or try to find other people to give advice, but again, most upgrades' advantages are miniscule. The biggest kick in the pants is that the developers clearly read a book on what human beings' fastest reaction time is, and went with exactly that number for every enemy and boss attack in the game so healing is a chore, attacking is a chore, etc. But the worst part honestly is the fandom around this series. Any criticism and you get swarmed. I give this game a 2. It could be a 5 if it treated its players with respect, and not just experts, speedrunners, and people who rest their ego on their skill in, an admittedly very cool, notwithstanding the relentless abusive difficulty, videogame about bugs.


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Posted on: September 7, 2025

Boosty-_-

Verified owner

Games: 449 Reviews: 7

More frustraiting than fun at this point

I'm 16 hrs in the game now and all the little annoyances are becoming a bit too grating. Really thinking about uninstalling, which is sad cause there were plently of moments where I had fun and that's what makes me want to continue. A bunch of the enemeis and bosses really need to be rebalanced and the abilites and upgrades feel like they do nothing Needed to buy a compass doesn't add anything to gameplay, but okay fine. However needed to have it equiped and only having one slot for badges makes no sense as it just locks you into using it over other badges So much of the game feels like it was designed to waste your time and test your patience rather than your skill. I want to explore but I feel like everytime I do, I run into something that comletely sucks the fun out of it. This game could be excellent, but as of right now it has too many flaws that hinder the experience


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Posted on: September 8, 2025

warren825

Verified owner

Games: 23 Reviews: 1

It's here!

Wow. It's here. Holy moly. 7 Years and this game feels like it was tested only by people who play silksong religiously. It is HARD. Ball-bustingly so for newbies and casuals and spoilers- only after act 1 does it truly stop feeling like a Hollow Knight game and start feeling like an actual "Takeshi's Challenge" level of difficulty. Who the heck came up with the benches you can't use more than once? Who was it? This game needs to get toned down before the dark souls folks start sliding in and turning this really cool game's community into an elitist cesspit.


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