Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
Honestly love it so far. The single complaint I have is that too many things deal 2 masks of damage. The enviornmental damage being the weirdest. Some bosses have a bunch of 2 damage combos too but their bosses so I think they get a pass... its just quite a lot of 2 damage attacks tbh...
The ambience and inmersiveness is almost non existant.
The desicion of almost all bosses doble damaging you is terrible, agressivenes is punished and turns even minor bosses into a 2 hour lecture on dying fast and reruning all the way, the upgrades on damage or health ara more than 10 hours into the game, truly punishing. Holow knight didn't made this mistakes, the enjoyment went backwards.
Game looks gorgeous, sounds awesome, content is along the lines of Hollow Knight.
But the bosses vary between "nice", "awful" and "who thought this was fun? did anyone ever play this?"
Just why?
I'm partway through Act 2, so this isn't comprehensive, but I've played enough that I can give legitimate criticisms to the game.
Silksong isn't perfect, but it legitimately could be with some slight tweaks. I've seen many bring up that damage does not seem balanced, especially for early game, which I agree with. My personal criticisms fall into three main groups:
1) Basic Mobs: There are plenty of attacks that feel like they should not do a full mask to two masks of damage, doubly so when the "upgraded" versions of those enemies are doing the same amount of damage but have an expanded health pool.
2) Rewards: Rewards for exploration are also quite bad, with many puzzles and hidden pathways rewarding you with only currency. This is especially demoralizing when so many other Metroidvanias really dialed the rewards for exploration in.
3) Boss Run Backs and RNG: Boss run backs starting at the end of Act 1 seem to get worse, with multiple rooms having to be cleared to even start a mandatory boss and certain bosses feeling more like you need to rely on RNG than your own skill.
I've also seen some disparaging the movement and combat system and that just feels wrong. The 45 degree angle of attack has been done before in other games and it's by no means "terrible." Within the first hour it felt natural, but maybe that's because I've already played Specter of Torment.
I think the game works for me, but it does not feel like it's for a general audience and that's fine. Here's to hoping Team Cherry listens to feedback and adds some QoL features.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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