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Hollow Knight: Silksong

in library

4.7/5

( 2239 Reviews )

4.7

2239 Reviews

English & 9 more
19.9919.99
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Hollow Knight: Silksong
Description
Become the Princess Knight   As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.   Hollow Knig...
Critics reviews
97 %
Recommend
Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
User reviews

4.7/5

( 2239 Reviews )

4.7

2239 Reviews

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Product details
2025, Team Cherry, ...
System requirements
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
DLCs
Hollow Knight: Silksong - Official Soundtrack
Time to beat
27.5 hMain
44 h Main + Sides
60.5 h Completionist
46 h All Styles
Description


Become the Princess Knight

 

As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.

 

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

 

Game Features

 

  • Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
  • Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
  • Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
  • Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
  • Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
  • Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
  • Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
  • Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.

 

 

Hollow Knight is © Copyright Team Cherry 2025

Popular achievements
Goodies
Contents
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
27.5 hMain
44 h Main + Sides
60.5 h Completionist
46 h All Styles
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
Release date:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.3 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
text
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User reviews

Edited on: October 17, 2025

Posted on: October 17, 2025

Infernor

Verified owner

Games: 21 Reviews: 6

Devs seeking masochists

I played hollow knight in 2018. I've been waiting for this 7 years. What is this game? It's not just hard. I'm fine with hard. This game is sadistic by design. I finished beating last judge yesterday at 2 AM. Guess what? He explodes. Guess what? It kills you usually. Guess what? It wipes your progress. Meaning you fight him again. So I beat him the second time. I hated fighting beastly. Sister splinter. Tight fight spaces and bosses spawning enemies that shred you dealing 2 mask dmg. You are signing up to be abused at this point by artificial difficulty. Not real one. This is not good game design. It's tedious runback and tight arenas for fights with spawns that shred you. The beastly fight shreds you. I haven't found upgrades in the last 25 hours or so? None of the charms are useful. None of the weapons are good enough. I absolutely hate how bosses give no beads. The game tries to wipe you clean you need to pay 20 all the time to make rosaries. Always sacrificing 25% until you unlock bellhart. You need to also use the wanderer crest. Everything else feels just awful. I freaking hate how useless the beastly crest is due to dive down... What a lame design. Do you expect people to even attempt getting used to this crap? Too bad it has the coolest effect with the crappiest dive move. Economy is bad. Pay for benches everywhere. Homeless people would laugh at you for paying for benches from across the road in the park. I waited 7 years for this. 7 freaking years. I want a hard as hell game but not this lame design with artificial difficulty. It's not tactical. It's mindless and RNG based. You pray beastly spawns normal bugs and not the big ones that shred. Upgrades are extremely scarce and you just don't feel it. Shards are such a bad design. You encounter a boss and if you try to play seriously and use up your weapons for 10 encounters you're wiped 500+ shards. You'll have to grind. That's right. This is a farming game as well. Because bosses give nothing. Tons of enemies give shards only and only like 4-5. It's such a terrible design. Then they design a magnet like HK swarm that picks beads but not shards..... Lmao ok team cherry. I freaking hate team cherry now. I bought HK as my first digital game ever. I just had to buy it. Before that I used to download everything you know.... It holds such a dear place in my heart. I dare say Silksong was obviously rushed. 7 years were not enough. Plenty of game design jank around runbacks and benches being 3 - 4 maps away from bosses. The upgrades aren't any good. The bosses fights are trash and unfair in many instances. Yeah I've beaten them. But then I got to beastly the second..... Turns out they added a 4 hits with upgraded nail primal aspid that spits lava that sticks to the platform and exploads. Beastly rush attacks should kill the spawns. I don't get this game design it's so bad and inconsistent. Also the beastly dive attack only kills the spawn if it's at the floor or near it. Seriously? Otherwise it goes through? Are you for real? Who even designed this? It's so bad. What a let down. All I can say is it needs fixing. Badly. The game demonstrates sadistic tendencies that are praised as difficulty and that's just ultra annoying. The simps need to stop. Exploration is solid 9/10 only thing I dislike is how futile it feels due to meaninglessness of any upgrades you get or obtain. Such is life. I've taken a couple of minutes to type this. But it's ok. I won't be playing this anymore. Haha... Primal aspid with 4 hits health and lava exploding attack that deals 2 masks damage, sticks to map elements and platforms and explodes. What a joke.


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Posted on: September 7, 2025

Godsmaker

Verified owner

Games: 19 Reviews: 1

Worse than the prequel

I went into this game with high hopes of having a better experience than Hollow Knight. Instead, the game has a very bad balance of risk and reward. You keep facing difficult bossed, platforming challenges and frustrating game desing choices overall while not getting rewarded for your efforts. No checkpoints near difficult challeges or bosses, forcing you to retread high-risk paths over and over again for the sake of progress. No meaningful weapon or armor upgrades in sight for so long while facing bosses that can kill in two hits. Hollow Knight: Silking expects perfection but does not honor it.


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Posted on: September 7, 2025

FeldTheorie

Verified owner

Games: 35 Reviews: 2

Too hard

The default difficulty that is the only one is way too hard. I expected a similar difficulty to Hollow Knight but Silksong is a lot harder. Very disappointing. Selectable levels of difficulty are a basic accessibility feature that no game should miss. If a game like Sifu can have difficulty settings, so can Silksong.


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Posted on: September 10, 2025

LittleRolz

Verified owner

Games: 16 Reviews: 1

Hiiiighly frustrating at times

Silksong builds off hollowknights foundations which gives it some of the best atmosphere, art, music and general vibe in the genre. christopher larkin is coming in full force once again and its great. My problems come in some of the gameplay decisions, theyve been discussed ad nauseam now, long runbacks for bosses, no currency aside from specific farming spots and basic enemies hitting for double damage etc. personally i prefered the level of difficulty and more casual approach i could take to hollow knight and this is a step above and gets really quite frustrating at times when it really didnt need to be.


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Posted on: September 11, 2025

DarkRootGabriel

Verified owner

Games: 46 Reviews: 9

Too Much Unnecessary Suffering

Context: Played through almost all of Hollow Knight, got to the third-last boss of Pantheon 5. I haven't finished Act 1 of Silksong, and I'm pretty sure I don't care any longer to continue. As a metroidvania, I expect that areas of the game will be unreachable until I have the relevant ability. Presumably, that area and those past it will then expect me to use that ability with increasing competence. This game does that to some extent, but it also has times where it will let you get into an area where either the platforming or the combat is technically doable, but is extremely difficult without the relevant ability. I completely disagree with this approach. I should not have to decide whether or not a challenge is achievable with practice. I don't want to give up early on something doable, and I don't want to spend 10s of hours on a challenge before I finally decide that maybe it's too difficult with my current abilities. Gate the challenge off until I am expected to overcome it reasonably. Also, this game is much more likely to have battle challenges that involve gank fights, or bosses with adds. This by itself is not bad, but this game also loves for those adds to take several hits and thus it's extremely easy to get overwhelmed. Also, balancing these fights is likely impossible because if you have four enemies on screen that can be in any position in the room and doing several possible attacks, there is too much reliance on RNG on whether or not the fight is easy or difficult. Lastly, the game has a resource that you can use to heal or do a special attack. It is very difficult to use the special attacks when you are likely going to have to heal. I've read people saying that you should use tools more...which is okay except for the fact that using tools does not appear to regenerate silk like hitting an enemy directly does. So using tools doesn't help the healing resource issue. The game has a nice, consistent art style and vibe though!


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