Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
I enjoy a certain amount of difficulty, but banging my head against a wall for five days against the same boss, having fully explored everywhere and gotten all the tools and skills possible up to that point in the game is not fun.
"Git gud" is not a legitimate argument, it's a pompous refrain.
Installing a mod is the only thing that brought the fun back after spending over half of my game time fully frustrated.
Fun with mods, mid with the base game.
Gradually, as the game progresses, you realize that instead of the wonder of discovery, you feel only the fatigue of more drudgery. Even after the smallest success, there's no joy—just another dose of dull, soul-crushing household chores.
I deleted my previous review, because some parts of it were owed to a faulty gamepad. Yes, somewhere along the start of act II I really felt optimistic about the game: the field was open again, there were many roads to travel and many secrets to find.
But that was some time ago. I don't feel optimistic about the game anymore. This is something for people who enjoyed Getting Over It.
Hollow Knight had a clever trick in it's game design where you often could tell by the difficulty of a path or boss alone, whether you were on the main path or an optional route. Silksong doesn't really do this. While the difficutly increases more and more, it is rather random in the new areas you can access. The main path may as well be the most difficult as the easiest one.
What puzzles me most about the design however, is how difficutly is created. The game took some lessons from Demon Souls and hardly ever places a bench directly in front of a boss or gauntlet room. There's almost always a boss run and they can get more difficult and longer than the actual fight. And they are always less fun. Frustration is used here to make the boss seem more difficult. I've seen people call the Last Judge difficult, but I don't think he is. The game just tires you out by having you climb the steps again and again.
Probably least fun in the game are to mob or gauntlet rooms. And they are extensively used, preferrably after a very difficult stretch of level. I'd say you only have to play up to the Hunter's March to know whether you like this game or not. The same pattern will be repeated ad nauseam. While even the most difficult bosses can be fun, because it's all about mastering a pattern, almost like a duel, mob rooms are often just random chaos. Spamming tools and silk abilities is the safest way to victory. Otherwise, your death can often bee just bad luck.
The same can be seen with some bosses that permanently spawn smaller enemies: They are by chance the toughest to fight and the least fun ones - and then they start combining such bosses with mob rooms!
Generally, the game isn't really more difficult than Hollow Knight I would say. It's just more frustrating. There's no reward for many boss fights. Platforming passages just go on and on forever, whether they are difficult or not. It's a grind, I really can't recommend it fully.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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