Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
First Hollow Knight is one of the, or if not the best metroidvania out there. I just adore it. For the first 10-ish hours Silksong was amazing. Maybe the level design isn't at the peak level of HK, but it's still fine and dandy, and the world is interesting place to explore. But then the frustration kicks in, I just can't get comfortable platforming with the tight, precise pogojumps needed even with the easier crests. That drained the joy of out coming back to the game so much, that I've eventually didn't even bother to try it anymore. For those who handle it, Silksong might be the best there is, but for me, it's too much.
The game has good music, better visuals, engaging characters, great controls and mechanics, and an imersive narrative, but lacks the non linearity and non combat win conditions that set Hollow Knight apart from its peers. Difficulty is also very high with enemies and obstacles dealing more damage earlier than in the Knight's adventure. Platforming challenges are tougher sooner with checkpoints far away.
The game is good, fun, and very polished with much forethought which shows the long dev time was well spent, but stands out less in many areas compared to other metroidvanias one could play. Its difficult to pick the original HK over Silksong, but something was lost in the transition that made HK unique. The difficulty also makes it a challege to play before HK if one is new to metroidvanias.
First of all, let’s talk about the good. It’s beautiful, charming, and utterly engaging. The map also feels HUGE. Hornet ability to speak adds to her character and helps the exposition in a way that was lacking in Hollow Knight.
It feels both familiar (to players of Hollow Knight) but also different at the same time. Hornet’s moveset feels very different, faster, fluid and acrobatic. There’s no copypaste enemies from the first game. They all have very different moves – some of which (the flying ones) can be rather frustrating.
There are some awesome and memorable boss fights. When it's one on one, and you can learn their moveset, it sometimes feels like a dance.
The bad:
Controller inputs – Maping the tools to use joystick + the same button that you use for silk skills is an odd choice. It’s so frustrating that 10-20% of the time you try to use a tool, your silk skill is used instead. [Could be a skill issue, or my sh*tty controller, but there are other buttons as yet unused at end of act 2]
Lock in type gauntlets are much harder than in Hollow Knight. More rounds of enemies. And more enemies on screen. It’s utter chaos. And not in a good way. Making matters worse, when you get hit, most of the screen goes dark, so for a few seconds, you can’t see what these enemies are doing, and therefore which attacks they are telegraphing. The worst ones are the boss fights who call on hoards of regular enemies.
These bizzarre design decisions are ameliorated in the first act by the fact that you can 1) go elsewhere and explore, find tools that might help, 2) find another way or in some cases 3) not bother as some are entirely optional.
However, in Act 2 things get worse. I’ve reached a point where a gauntlet has 10 rounds. I spent hours on it before exploring elsewhere. - I finally realised it should be left for the end of act 2.
There are a few sections (they may be optional) that involve a platforming experience, followed by a lock-in gauntlet followed immediately by a boss fight. Not a bench in sight. The difficulty here is not rewarding... it's tedious. One of these sections there's no healing!*
It’s a shame – it’s frustratingly close to being a perfect game.
After 75 hours, it seemed the only routes left were the tedious dificulty paths. At that point, I decided to relent on a spoiler-free, blind playthrough. I started looking up guides: where to find tools etc. I'm glad I did, because there is an awful lot that is well hidden in this game. Once I did, I started enjoying the game much more as I got more equipment, which made things easier. Some (previously difficult) areas can even be cheesed.
If you played HK, enjoyed White Palace, beating Nightmare King Grim, all 3 trials, all pantheons, and path of pain – then this game is defo for you and a 10/10.
If you didn’t do all those things, but enjoyed the exploration and chill vibes of the first game, then sadly, Silksong might end up being a frustrating experience - especially if you want to discover things for yourself and not look up guides. - 6/10
A spiteful piece of programming meant to hurt you in ways you weren't aware of. The wait wasn't worth it and it not coming out at all would have been better.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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