Posted on: November 25, 2021

Swissy88
Verified ownerGames: 662 Reviews: 115
Overrated
Yea sure, great style, A T M O S P H E R E, whatever, it's not a good game. You have no sense of direction in this game, and the most important thing is knowing where you've been before so you don't go in circles. Guess what 90% of this game is? Going in circles. Holding W until your arm falls asleep. Getting dizzy/nauseous, that's about it. Be prepared to do that or to play along with a walkthrough. Even the walkthroughs on youtube tend to get lost and go in circles. There's a sequence in a part of hell that is so good, just amazingly done, because it's combat. It's aesthetic, the art style and execution is superb. But for what? It's literally a throwaway combat sequence. Imagine an entire game, ARPG style done that way, it would be unreal. But it's short lived as soon after, you're back to walking in circles, dizzy, no idea where you're going. "Ok, I've already been here 10 times wtf, I don't have a schematic for this area how tf should I know where to go?". You feel like you've went everywhere before, and some of them will be setup so you can literally go in circles forever. How can you boast a story and then fluff it with all these maze puzzles to progress it? That's not a good story, I don't care what happened to her or Dillion or her mother, because by the time you give me a crumb, I am dizzy yet again with a stress headache. If you want a 'walking simulator' with a good story, go play Little Misfortune. It's literally 99% enjoyable. Better story, has a sense of humor, great music, 0 time wasted whatsoever, 2 hours for a playthrough. I've played Senua for 7 hours so far, which amounts to a handful of combat scenes, maybe 10% of the game, and the rest is walking around not being able to see clearly with no idea where to go. Game has no respect whatsoever for your time, and is passed off as a 'game' because mazes and puzzles. I wouldn't even consider this an interactive story like Little Misfortune because you don't make any decisions.
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