The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
So guys as you see many people here are sad that it is no longer the game from beta and I am too. But after several months now I must admit that the game has become much better as a game. Provisions let the balancing be really good and almost no rng. So people giving bad reviews just comes from us all being acostumbred to something else.
The game has changed since beta, in a lot of ways, mostly for the better, CDPR continue to improve the game with every patch.
a lot of people can't comprehend Gwent had to change in order to improve, and speaking from experience its hard to re-learn the game mechanics and cards as we've had a lot of changes coming out of beta, its easier to scream how the game is bad in hopes CDPR change it back rather than learning how to play,
As a veteran player that has been playing Gwent since closed beta and "kill the servers" I also felt disappointed with the transition to HC, however, after giving it a try with a new mindset, putting all nostalgia aside, I really started appreciating the effort on CDPR and their comitment to the new Gwent. In new Gwent rows do matter, we have a lot more depth in gameplay thanks to the order system and the new leader abilities, rounds become much more interesting and put more emphasis on actual strategy and less emphasis on topdecking and swingy cards. In short, I think HC has way more potential than what Beta ever had thanks to the new features, can't wait to see the new expansions!
After some very questionable patches in open beta and a rocky start to the full release with Homecoming, the game is finally at a point where I'm happy to come back to it. I put it on hiatus for while due to burnout and a volatile series of meta shifts where CDPR could never quite get the game nailed down despite its potential. I grew tired of playing a game that was stuck a few steps from where it really wanted to be. It has changed a lot since beta, and not every step has been forward, but CDPR is doing a solid job convincing us those changes are for the best. Second player advantage has been basically fixed, the game has more interesting considerations per turn, and they've added numerous mechanics to allow for balance tweaks without resorting to wacky power level overhauls. Playing for card advantage is just as important as ever, but now not the single dominant tactical consideration-- the way strategy plays out ultimately feels a lot deeper.
They're still working out many kinks, but as someone who played since the closed beta, the game is in one of the best states I've ever seen it. A few more card balance tweaks would help, but that's always going to be the case in a game like this. Some new cards to shake up the meta are always nice, too, but that's inevitable.
And I'd be remiss not to mention that it's still the most generous CCG on the market. Put some time in and you can have any deck you want without needing to trash all your other cards. I hope Gwent has a long future ahead of it, because if it can keep up and grow its dedicated playerbase, that future looks bright.
My experience of the new Gwent is very good.
The economy is very generous: you can easily build several current meta decks with legendaries after a few days of play. The interactions between cards are fun and there is quite a bit of strategy, especially around card order and when to play which cards.
The negatives: Gwent needs more cards. It is also a little bit simplistic for my taste and could benefit from more complex interactions and card text (although it is way more complex than Hearthstone).
This game is waiting for a review. Take the first shot!
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